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Capture Discs: Post-Game Add-On
 This topic has been pinned, so it's probably important
BlockCrusader  [developer] 17 Aug, 2024 @ 1:45pm
Balancing Thread
Balancing Thread
This thread provides a breakdown of how this mod is balanced, and the balancing pitfalls to be wary of that result from post-ML content and designing the mod to work with multiple mods at once

Balancing Disclaimer:
As noted in the main mod description, you are likely to find the mod's balancing dubious and volatile! That's why this thread exists; so you can share your experiences and feedback on this.

Designing the mod to support multiple mods' content at once makes good balancing nigh-impossible because different mods almost always have different approaches to post-ML content balancing.
Furthermore, others may outright re-balance vanilla (Looking at you, Calamity) which doesn't necessarily bode well for the Capture class, which is intended to be balanced around vanilla.



State of Balancing: How is the mod balanced right now?
Since it is among the most widely used content mods and the one to have most post-ML content, Calamity was used as the primary reference for initial balancing;
  • Guardian was balanced around Bloodflare gear and Polterghast drops
  • Celestial was balanced around post-DoG gear (God Slayer, Silva, etc)
  • Genesteel was balanced around Auric Tesla gear and Exo Mechs and SCal drops
Balancing was done loosely, and leaning slightly towards the under-powered side. This was done for because Calamity content tends to be stronger than content from other mods (Ex: Thorium, MoR, etc.), so I wanted to put a damper on things to prevent the class from being too OP elsewhere. This style of balancing mirrors the approach used in my other Post-Game Add-Ons for my Thrower class mod and my Artificer class.
However, do be wary that - unlike Artificer - the Capture class is more likely to struggle with Post-Game content because it draws less of its power from accessories (By comparison, Artificer is accessory-oriented and can more easily bridge power-gaps by using other mod's accessories). Furthermore, many post-ML bosses from mods are very fast and/or spend a lot of time off-screen, making it super difficult to damage them with Capture Discs.
In light of this, the Capture class gains large boosts to damage output from its post-ML gear, so it may overperform against targets that are large, slow, or keep themselves on-screen.



Suggesting Balance Tweaks:
This thread is here for you to share your thoughts, experiences, and feedback on the mod's balancing.
Keep in mind when making suggestions the pitfalls covered here; every player will have a different experience, differentiated further by the influence of the different mods they use. Hence, a balancing arrangement that satisfies everyone simply isn't possible; the goal here is just to iron out major flaws and find as best a compromise as possible.

When making a suggestion, please provide a quick note or list of major mods you are using; especially supported mods and any others with post-ML content. Unless your feedback is just a general critique, also make sure to specify what content your feedback applies to.