Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
For the most part, I simply found the gearing for the vehicle I was working on in real life and simply used the exact same values. The only difference is the Final gear ratio (which is more like the rear axle/transaxle ratio), that sometimes needs to be altered as the vehicles in the PZ world only go up to 120MPH. So sometimes you have to fudge stuff to get it to work within that limit. It does make for some oddities, like supercars, and more powerful sports cars, as they shift way too fast.
Sadly if we were to use the actual values for a Diablo... well it doesn't shift out of first still somewhere close to 50 or 60mph, so how on this green earth would you EVER find 6th lol. So necessary "fudging" to make it work.