Caves of Qud

Caves of Qud

Salt Shuffle Revival
 This topic has been pinned, so it's probably important
plaidman  [developer] 30 Aug, 2024 @ 6:09pm
Spoilered Game Rules, Strategies, and Wishes
Nalathni (the original SS designer) didn't post any game rules in the original mod's workshop page, which I believe was intentional to add an element of discovery to the game. I recommend not spoiling yourself on the rules for a while, or at most read through the vague rules, to try to discover what cards are strong against others and why.

On the other hand, time is precious and I want to increase the accessibility of the game so more people can play it - because it really is awesome and unique - so I have given detailed rules along with the vague ones for anybody who wants just a little spoiler or a big one.
Last edited by plaidman; 2 Oct, 2024 @ 7:33am
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plaidman  [developer] 30 Aug, 2024 @ 6:30pm 
Vague Rules:
Card Stats:
Cards have stats that are compared to opponent cards to determine score.
General Rules:
Take turns playing cards. Score will be tallied at the end of each turn.
Scoring:
If your card is strong against the opponent, you will score points. If your card is TOO strong against the opponent you will get a penalty instead.

Detailed Rules:
Card Stats:
Each card has 3 stats. When you play a card, the stats are compared to the same stats on each card the opponent has on the field in turn.
General Rules:
You and the opponent take turns playing cards from your hand onto the field. Each turn you have 3 choices from all the cards in your inventory. Opponent always goes first. First player to reach 50 points wins. If you win, you get a card based on the opponent you faced.
Scoring:
- If your card has exactly 2 stats higher than the opponent's card, you score +1 point, and the opponent's card is returned to the opponent's deck.
- If that happens and your card has a lower total stat score (the card's level) then you will also earn bonus points equal to the level difference between the two cards, and the opponent's card is removed for the rest of the game.
- If your card has 3 stats higher than the opponent's card, then you will get a penalty equal to the smallest stat difference among the three stats, but the opponent's card will still be returned to their deck.
- If none of the above happens, you will get no points, and the opponent's card will remain on the field.
- After all opponent's cards have been compared in this manner, you will earn additional points equal to the number of cards you have on the field.


Strategies:
- Trim your deck by dropping cards from your inventory that don't fit a strategy, but you must keep at least 10 cards in your deck to play.
- Cards with two large stats and one small one are very powerful.
- Large cards are hard for the opponent to remove from the board so you will get lots of points for having a large field, but you will often get negative points for being too strong.
- Small cards can be good for forcing negative points on your opponent, but they will not stay on the field for long, so you will not get many points from having a large field.


Wishes:
- ssr starter: gives a starter pack (12 random cards)
- ssr booster <faction>: gives a booster pack (5 faction cards) with a specific faction. leaving off the faction will give a random faction.
- ssr box: gives a box of 10 assorted booster packs (50 cards total).
- ssr booster box: same as above.
Last edited by plaidman; 2 Oct, 2024 @ 7:28am
funerarium 31 Aug, 2024 @ 1:32am 
Are booster packs findable in the wild as random loot ? That'd be neat ! Like "Oh just found this chest in the jungle, oh what's this inside ? sweet sweet cards....."
Last edited by funerarium; 31 Aug, 2024 @ 1:33am
plaidman  [developer] 31 Aug, 2024 @ 4:49am 
yep!
funerarium 31 Aug, 2024 @ 4:52am 
Doing PtΩh's work, live and mod tinkerer
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