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the black ones yould be more combat foccussed like on schoke points
suggested effects:
flame resistance
higher slow for non insectoids and higher speed buff for insectoids compared to the creep one
eating away filth on it asfar as i know its somewhere in the VF a function for it
with that features it would be a good feature for choke points in an insect colony
Thanks for the ideas! Good shout on the filth eating. I will be sure to look into that. If I can't make it a floor thing, I might be able to at least make it a building.
So like a nature shrine, but buggy?
I like that idea. I'm not really sure how psyfocus gain and meditatio works, but I'll see what I can do.
That's not very weird and buggy, I admit. Insectoids 2's chitin presents interesting potential though. A Chitin/Jelly composite material for decent walls? Chitin tiles? You could still give that the Creep functionality by it being still alive, and you can assume there's no tiles blocking access to the living fleshy stuff beneath if you put a building on it.
Other thoughts... a paintable floor would be nice but I do get the theme of each jelly type making that weird. Might work better with the chitin idea or somethin in that vein.
My headcanon for insect jelly, in terms of my mod, is that you can shape it while it's still a jelly, and then cure it into a type of resin. That makes it easy to work with, and quite hard, but also a bit brittle.
Technically due to the way the floors are set up currently, they are paintable by using Dub's Painting mod.
I do have some ideas for more floors, but those'll be pretty far off if I do end up going for them. Floor textures take a long time to do.
if alpha animals is loaded -> a anti mech type mine , only triggers when enemy mechs are near and stuns them, or deals good dmg vs them , but not anything organic, it would costs black jelly
background the balck hive was made as mech hunter killer and so their hive defence would also be highly specialise versus them