Project Zomboid

Project Zomboid

[B41/B42] Day One (Bandits)
5 billion bandits after the event has passed
Imagine this. You just escaped from Muldraugh from the heavy bombing, after all the zombies that surrounded you and the people around you in the streets. You find a old farmhouse, and you are exhausted and rest up. Then suddently in the middle of the night 60 biker bandits show up and beat you to death

why does this happen? it would be completely fine if there were like 4 of them or something but it seems like they NEVER stop coming
Last edited by limE_v0vveb0y_puppy_pojke; 12 Sep, 2024 @ 1:46pm
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Showing 1-14 of 14 comments
Ironical 12 Sep, 2024 @ 5:04pm 
yeah same, I manage to survive the absolute nuke of bombing just to get jumped by like 20 bandits with spiked bats that stun-lock me
ItsFrancis93 13 Sep, 2024 @ 2:06am 
Originally posted by Emil 3:
Imagine this. You just escaped from Muldraugh from the heavy bombing, after all the zombies that surrounded you and the people around you in the streets. You find a old farmhouse, and you are exhausted and rest up. Then suddently in the middle of the night 60 biker bandits show up and beat you to death

why does this happen? it would be completely fine if there were like 4 of them or something but it seems like they NEVER stop coming
You need to tweak the bandit mod, set hourly population to 0.5 or something. After the first 24 hours, the entire game only works on Bandits.
Slayer  [developer] 13 Sep, 2024 @ 2:52am 
These biker clan bandits will spawn as a finale of the Day One mod. It is supposed to be a final challenge. Tuning Bandits mod will not help here. The point here is that the player must be prepared for that final moment and must prepare despite the difficulties of the first day. I will add this to mod description.
Nep-MIB 13 Sep, 2024 @ 7:12am 
This happened to me as well. Though, in my case, it was quite a funny one. Almost at the end of Day One, I slept through the whole bombing ordeal in a car with the driver's seat being blocked by another car (the usual exploit), in the middle of a road. When my character woke up, 10+ biker-looking bandits surrounded my car while screaming at my ears. I just drove off and ♥♥♥♥ out of there lol.
Hackerman 13 Sep, 2024 @ 10:28am 
Originally posted by Slayer:
These biker clan bandits will spawn as a finale of the Day One mod. It is supposed to be a final challenge. Tuning Bandits mod will not help here. The point here is that the player must be prepared for that final moment and must prepare despite the difficulties of the first day. I will add this to mod description.
Slayer I know you are trying to make a final challenge but it is literally impossible to survive 20 plus bandits coming full speed at you at the same time out of nowhere with baseball bats maybe balance it out a little bit please
Last edited by Hackerman; 13 Sep, 2024 @ 10:30am
Slayer  [developer] 13 Sep, 2024 @ 10:46am 
It's hard, but it is possible. Balancing will be possible when I make sandbox settings for this mod, for now it will have to stay that way.
Last edited by Slayer; 13 Sep, 2024 @ 10:47am
Tricosis 13 Sep, 2024 @ 11:26am 
Originally posted by Slayer:
It's hard, but it is possible. Balancing will be possible when I make sandbox settings for this mod, for now it will have to stay that way.
Any timeframe when we can expect to see an update to the sandbox settings?
Slayer  [developer] 13 Sep, 2024 @ 11:50am 
Just after b42 is released

Joke ;)
Nep-MIB 14 Sep, 2024 @ 7:45am 
Originally posted by Slayer:
Just after b42 is released

Joke ;)
I'm looking forward for the sandbox setting for this mod, my dude. Anyway, amazing mod and thank you for making this mod! Really feels like a zombie apocalypse intro.
Mesrszmit 15 Sep, 2024 @ 7:01am 
Originally posted by Slayer:
These biker clan bandits will spawn as a finale of the Day One mod. It is supposed to be a final challenge. Tuning Bandits mod will not help here. The point here is that the player must be prepared for that final moment and must prepare despite the difficulties of the first day. I will add this to mod description.
Bro but it's like insanely dumb maybe make it an optional submod or something cause it ruins the experience.
Slayer  [developer] 16 Sep, 2024 @ 5:54am 
@Mesrszmit, kindly please stop ♥♥♥♥♥♥♥♥ about this all the time, i don't like your demandin tone and spreading how dumb my ideas are on YT. Anyway you have your sandbox option now so enjoy...
CrimsonNoble 22 Sep, 2024 @ 10:15pm 
Originally posted by Slayer:
@Mesrszmit, kindly please stop ♥♥♥♥♥♥♥♥ about this all the time, i don't like your demandin tone and spreading how dumb my ideas are on YT. Anyway you have your sandbox option now so enjoy...

The thing is hes right though, I love the idea of day 1, but its illogical for a massive group that strong to be there at the end of day 1, just make it a toggleable setting so those of us who dont like it can change it
Originally posted by MasterGamer GZ:
Originally posted by Slayer:
@Mesrszmit, kindly please stop ♥♥♥♥♥♥♥♥ about this all the time, i don't like your demandin tone and spreading how dumb my ideas are on YT. Anyway you have your sandbox option now so enjoy...

The thing is hes right though, I love the idea of day 1, but its illogical for a massive group that strong to be there at the end of day 1, just make it a toggleable setting so those of us who dont like it can change it

he literally did though lol
Chris2323 5 Oct, 2024 @ 10:50am 
Originally posted by TULLEVOVVEN:
Originally posted by MasterGamer GZ:

The thing is hes right though, I love the idea of day 1, but its illogical for a massive group that strong to be there at the end of day 1, just make it a toggleable setting so those of us who dont like it can change it

he literally did though lol

Where if I might ask? The "Gangs" frequency setting?
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