Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

Character Traits Expansion UPDATED
Working Joe  [developer] 16 Sep, 2024 @ 6:10pm
All Traits and their Triggers
hcp_trait_bereaved Gained when a relative of a character dies.
hcp_trait_noctophilia Gained by winning night battles.
hcp_trait_popular Gained by winning battles and by entering settlements with high public order.
hcp_trait_lucky Gained by winning ambush battles.
hcp_trait_energetic Gained by traveling and spending time in enemy territory.
hcp_trait_ugly Gained by the will of the gods.
hcp_trait_boring Gained by the will of the gods.
hcp_trait_anger Gained by the will of the gods.
hcp_trait_prophetic Gained by the will of the gods.
hcp_trait_fertile Gained by the will of the gods.
hcp_trait_barren Gained by the will of the gods.
hcp_trait_blind Gained by the will of the gods.
hcp_trait_attractive Gained by the blessings of the gods.
hcp_trait_survivor Gained by surviving valiant defeats and being ambushed.
hcp_trait_bloody Gained by suffering high casualties in battle.
hcp_trait_blighted Gained by spending turns under siege or in settlements with plagues.
hcp_trait_healthy Gained by spending turns outside of settlements.
hcp_trait_scout Gained by spending turns outside of settlements.
hcp_trait_feck Gained by spending turns outside of settlements without moving.
hcp_trait_sea_legs Gained by spending turns at sea.
hcp_trait_slothful Gained by spending time in settlements.
hcp_trait_degenerate Gained by spending time in settlements with happiness buildings.
hcp_trait_corrupt Gained by spending time in settlements with gold mines or a Palace of Pleasures.
hcp_trait_cuckold Gained by spending time in foreign lands.
hcp_trait_pragmatic Gained by spending time in enemy territory.
hcp_trait_authoritarian Gained by spending time in enemy territory.
hcp_trait_charismatic Gained by recruiting units and winning battles with a Heroic Victory.
hcp_trait_inbred Gained by random chance or by inheritance.
hcp_trait_gambler Gained by random chance and by spending time in settlements with certain happiness buildings.
hcp_trait_mad Gained by random chance and by inheritance.
hcp_trait_scarred Gained by personally engaging in combat.
hcp_trait_noctophobia Gained by losing night battles.
hcp_trait_military_admin_bad Gained by losing battles and getting ambushed.
hcp_trait_unpopular Gained by losing battles and by entering settlements with low public order.
hcp_trait_unlucky Gained by losing ambush battles.
hcp_trait_paranoia Gained by getting ambushed.
hcp_trait_military_admin_good Gained by gaining experience in settlements with military administration buildings.
hcp_trait_factionkiller Gained by destroying factions.
hcp_trait_farmer_bad Gained by contructing buildings other than farms and by being in a region experiencing drought.
hcp_trait_miner Gained by constructing mines.
hcp_trait_admin_good Gained by constructing management buildings, and gaining experience in settlements with management buildings.
hcp_trait_farmer_good Gained by constructing farm buildings.
hcp_trait_criminal Gained by constructing and spending time in settlements with Smugglers' Dens.
hcp_trait_trusting Gained by being reinforced during battle.
hcp_trait_liberal Gained by being present in a settlement with high public order and by peacefully occupying settlements.
hcp_trait_admin_bad Gained by being present in a settlement when it rebels.
hcp_trait_superstitious Gained by being present in a region experiencing a disaster.
hcp_trait_bad_disciplinarian Gained by being garrisoned in a settlement with high happiness and by losing battles with a close defeat.
hcp_trait_arse Gained by being garrisoned in a settlement with happiness buildings.
hcp_trait_girls Gained by being garrisoned in a settlement with happiness buildings.
hcp_trait_sober Gained by being garrisoned in a settlement with happiness buildings.
hcp_trait_drink Gained by being garrisoned in a settlement with a temple.
hcp_trait_disciplinarian Gained by being garrisoned in a riotous settlement and by winning battles with a close victory.
hcp_trait_warmonger Gained by being at war.
hcp_trait_pacifist Gained by being at peace.
hcp_trait_heretic Gained by adopting Akhenaten's Legacy.
hcp_trait_siege_defense_victory Achieved by winning siege battles as the defender.
hcp_trait_defeats_against_canaan Achieved by winning or losing battles against this culture.
hcp_trait_defeats_against_danaans Achieved by winning or losing battles against this culture.
hcp_trait_defeats_against_egypt Achieved by winning or losing battles against this culture.
hcp_trait_defeats_against_hatti Achieved by winning or losing battles against this culture.
hcp_trait_defeats_against_mesopotamian Achieved by winning or losing battles against this culture.
hcp_trait_defeats_against_sea_peoples Achieved by winning or losing battles against this culture.
hcp_trait_defeats_against_trojans Achieved by winning or losing battles against this culture.
hcp_trait_wins_against_canaan Achieved by winning or losing battles against this culture.
hcp_trait_wins_against_danaans Achieved by winning or losing battles against this culture.
hcp_trait_wins_against_egypt Achieved by winning or losing battles against this culture.
hcp_trait_wins_against_hatti Achieved by winning or losing battles against this culture.
hcp_trait_wins_against_mesopotamian Achieved by winning or losing battles against this culture.
hcp_trait_wins_against_sea_peoples Achieved by winning or losing battles against this culture.
hcp_trait_wins_against_trojans Achieved by winning or losing battles against this culture.
hcp_trait_attacking_victory Achieved by winning offensive battles.
hcp_trait_defending_victory Achieved by winning defensive battles.
hcp_trait_siege_victory Achieved by winning battles as the besieger.
hcp_trait_attacking_defeat Achieved by losing offensive battles.
hcp_trait_defending_defeat Achieved by losing defensive battles.
hcp_trait_siege_defeat Achieved by losing battles as the besieger.
Last edited by Working Joe; 16 Sep, 2024 @ 6:12pm