Project Zomboid

Project Zomboid

Vehicle Scenes Replacer for Filibuster Rhymes' Used Cars
 This topic has been pinned, so it's probably important
Jacques the Crab  [developer] 20 Sep, 2024 @ 3:19pm
Bug Reports
Feel free to post bug reports or something that you might consider odd due to this mod here.
< >
Showing 1-15 of 34 comments
Cali 22 Sep, 2024 @ 5:51am 
I'm getting like 7 errors after subscribing to the mod and the only thing marked in red is the "Tsar's Common Library 2.0" mod. Does this have something to do with it?

`java.lang.reflect.InvocationTargetException
at jdk.internal.reflect.GeneratedMethodAccessor587.invoke(Unknown Source)
at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.base/java.lang.reflect.Method.invoke(Unknown Source)
at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:198)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:188)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1007)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1842)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:128)
at zombie.vehicles.BaseVehicle.callLuaVoid(BaseVehicle.java:8991)
at zombie.vehicles.BaseVehicle.initParts(BaseVehicle.java:1172)
at zombie.vehicles.BaseVehicle.createPhysics(BaseVehicle.java:796)
at zombie.vehicles.BaseVehicle.addToWorld(BaseVehicle.java:8458)
at zombie.randomizedWorld.RandomizedWorldBase.addVehicle(RandomizedWorldBase.java:168)
at zombie.randomizedWorld.randomizedVehicleStory.RVSBurntCar.spawnElement(RVSBurntCar.java:93)
at zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner.spawn(VehicleStorySpawner.java:135)
at zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase.callVehicleStorySpawner(RandomizedVehicleStoryBase.java:401)
at zombie.randomizedWorld.randomizedVehicleStory.RVSBurntCar.randomizeVehicleStory(RVSBurntCar.java:31)
at zombie.iso.IsoChunk.updateVehicleStory(IsoChunk.java:2647)
at zombie.iso.IsoChunk.update(IsoChunk.java:2626)
at zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:3231)
at zombie.iso.IsoChunkMap.processAllLoadGridSquare(IsoChunkMap.java:155)
at zombie.gameStates.IngameState.enter(IngameState.java:715)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:145)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:667)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
Caused by: java.lang.IllegalArgumentException: invalid wheel index
at zombie.core.physics.Bullet.setTireRemoved(Native Method)
at zombie.vehicles.BaseVehicle.setTireRemoved(BaseVehicle.java:9039)
... 33 more
`
Jacques the Crab  [developer] 22 Sep, 2024 @ 6:01am 
Marked in red where? This mod also doesn't touch burnt cars so I don't think it could conflict regarding that.
Hoffmaestro 26 Sep, 2024 @ 3:44pm 
Had my vehicle as well as the surrounding objects disappear when driving close to a certain vehicle after adding the mod mid-game.
It only effects a certain perimeter around the vehicle that's causing the issue. Driving further away makes my car and surrounding objects return to normal. So far it happened twice while I was getting close to the Franklin Valuline Ambulance(once close to a scene, and once parked in a lot). Disabled the mod and I could get close to them again.

https://tinypic.host/image/108600-20240926220932-1.2kkFj6
https://tinypic.host/image/108600-20240926220903-1.2kkcm1
Jacques the Crab  [developer] 26 Sep, 2024 @ 4:33pm 
Are you using Vanilla Vehicles Animated or Small Town First Responders?
Hoffmaestro 26 Sep, 2024 @ 5:12pm 
Originally posted by Jacques the Crab:
Are you using Vanilla Vehicles Animated or Small Town First Responders?
Only FRUC (beta) and the vehicle spawn edits for FRUC :)
Hoffmaestro 26 Sep, 2024 @ 5:15pm 
I did have the crown vic 92 addon enabled. Not sure if its relevant!
Jacques the Crab  [developer] 27 Sep, 2024 @ 8:10am 
You mentioned adding the mod mid-game, were these scenes that had already spawned?
Hoffmaestro 29 Sep, 2024 @ 6:19am 
Yes, that's correct! :)
Jacques the Crab  [developer] 30 Sep, 2024 @ 7:27am 
Well that's probably why. Do you have vanilla vehicles animated active?
Junateg 4 Oct, 2024 @ 3:33am 
Glitch found: In a traffic accident i found a key on floor from one of the accidented cars but the game spawns a original vanilla car key not the modded one, and dont match any near car because they are replaced.
Jacques the Crab  [developer] 6 Oct, 2024 @ 2:37am 
Thanks for the report. Do you have a screen of the traffic accident? What car the key was for and what cars spawned?
Junateg 6 Oct, 2024 @ 7:11am 
Im spanish player, hope u understand it hehe :S
https://gyazo.com/3c2b573dd21ba54ff821b236b7aa7d5d
Jacques the Crab  [developer] 7 Oct, 2024 @ 11:49am 
No worries, I can understand. The thing is, that key wouldn't be for the "pickupvansmashedfront" vehicle either in vanilla (also because that car shouldn't spawn a key since it would be unusable). I was thinking and I'm inclined to believe that this was mere chance? It might be that there would be a Chevalier D6 in the vicinity or something other like that. The spawn of keys is normally based on vehicles around the area it spawns but neither of those would have been a Chevalier D6 in vanilla either way so that's a bit odd. If you notice it happening it again do tell and I might try looking further into it. I believe this was just random? Your screenshot did remind me that I need to update the name of the vehicle to the filibuster version! Thank you for the feedback either way :)
Jacques the Crab  [developer] 7 Oct, 2024 @ 11:58am 
Actually, I've just checked my game, the name is correct. Your "PickupVanSmashedFront" should be called "Chevalier Carnifex" instead of "Dash Bulldriver". Are you using other mods that affect vanilla vehicles by any chance?
< >
Showing 1-15 of 34 comments
Per page: 1530 50