Rain World

Rain World

MoreSlugcats Nerfs
 This topic has been pinned, so it's probably important
TheLazyCowboy1  [developer] 23 Sep, 2024 @ 11:12am
Bug Reports
Please list any all all bugs you encounter whilst playing this mod. If you have many other mods installed, please mention all of them that might have any effect. If you can, send me the C:\Program Files (x86)\Steam\steamapps\common\Rain World\exceptionLog.txt file if it exists. But most importantly, just describe what happened, when, and whether you were able to replicate the issue (make it happen multiple times).
< >
Showing 1-15 of 32 comments
HOLLOW THERE 24 Sep, 2024 @ 11:27am 
Hey! Lovely work so far! No crashes, no nothing, but I have to say, Artificer's parry debuff doesn't really work as it probably should. As expected, I used the 0.5 setting, but the twist is - it applies some time into the cycle, if applies at all. At the start of the cycle I could parry 3 times without starting sparkling, despite the setting to make Artificer pass out after 1 parry, but then some time passes, and in the same cycle, I parry once and Artificer is out. I suspect this is not intended.
TheLazyCowboy1  [developer] 24 Sep, 2024 @ 1:37pm 
Thanks a lot for pointing this out! It was a 5-minute fix. It should work now. The issue was that the extra parry cooldown was only applying if Artificer was considered on the ground, so some mid-air parries weren't triggering the cooldown.
HOLLOW THERE 24 Sep, 2024 @ 1:40pm 
Great!
riley_ 28 Sep, 2024 @ 6:48pm 
the feature that lets artificer throw at different angles is incompatible with the aim anywhere mod.
regardless of what i set the angle and skew to, artificer now completely ignores where my mouse cursor is when throwing.
an easy solution would be a toggle to completely disable that feature of artificer, which would also be useful for people who just want arti to only be able to throw horizontally considering the config for that feature is difficult to understand.
TheLazyCowboy1  [developer] 29 Sep, 2024 @ 5:06pm 
@riley_ ...I could've sworn I put in a line to disable my spear angling code if the throw angle is set to < 1. ...um, apparently it wasn't there. The Artificer throw angles can be disabled by setting the max throw angle to 0 now.
riley_ 10 Oct, 2024 @ 11:09am 
whenever i run into rot walls now as rivulet the game gets a lag spike and riv's torso disappears until i hibernate or die, even with the rot pull strength set to 1.0
Last edited by riley_; 10 Oct, 2024 @ 11:17am
riley_ 10 Oct, 2024 @ 11:22am 
worth noting the issue with rot walls happens regardless of whether i have the "rotproof" option from emerald's tweaks and features enabled.
TheLazyCowboy1  [developer] 10 Oct, 2024 @ 5:45pm 
@riley_ Thanks for reporting the issue! This is actually one I noticed when testing, but then I tested it with the mod disabled, and it still rarely happens. It appears to happen most of the time whenever escaping from any rot whatsoever, even in the vanilla game. And I just triple-checked: The code is absolutely disabled if the rot strength setting is set to 1.0, so it shouldn't be an issue with this mod (at least, I sure hope it isn't). (I really have no clue what causes this annoying issue...)
riley_ 10 Oct, 2024 @ 8:26pm 
yeah turns out i had rot pull strength set to 0 in this mod when i thought i had set it to 1. oopsies
riley_ 19 Oct, 2024 @ 12:04pm 
the option to change explosion crafting cost for artificer only affects explosive spears instead of also affecting bombs, cherrybombs (crafted from batnip), and lanterns (crafted from flashbangs).
riley_ 19 Oct, 2024 @ 12:08pm 
also modifying stats like movement speed and jump height to be higher makes wall jumps cover crazy distances
TheLazyCowboy1  [developer] 19 Oct, 2024 @ 12:45pm 
@riley_ How on earth are you figuring out all this stuff... How many hours have you spent playing with this mod enabled? Well, thanks a lot for the help!
riley_ 19 Oct, 2024 @ 12:46pm 
far too many hours lol. it's just really fun to use the mod and especially to mess around with the options in it
riley_ 11 Nov, 2024 @ 2:52pm 
not really new bug but i got tired of it and decided to report it: counter until the next time arti/spearmaster has their food drain does not get reset when hibernating, does not get reset when dying, and doesn't even get reset when restarting their campaigns.
TheLazyCowboy1  [developer] 11 Nov, 2024 @ 3:14pm 
@riley_ Huh... fascinating. That arguably is a bug. ...but I probably won't fix it because doing so would be a bit of extra work. I might, though; so thanks for mentioning it! It probably is annoying...
< >
Showing 1-15 of 32 comments
Per page: 1530 50