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but it has a timer
Pull out spear and right after another one = starvation for 10 seconds or more
Pull out spear, wait 10 seconds and pull out another spear = nothing really happens
Also, from what I've seen, the reason why so many people dislike spearmaster's campaign is due to his low mobility [especially for areas like Precipice, where it always felt like it was made for Artificer's mobility, as well as the whole 1 spear = 1 pip thing with how he gains food.
Thank you!
@PseudoAquanaut I very much want to implement that... It was one of the first things I tried to do with this mod. I checked again, but I literally cannot find the code that dictates Saint's swinging. Since it's so hard to find, it's probably even harder to modify, so... I won't be succeeding at that anytime soon, sadly. I'll keep trying, though.
@DarkCreeperLord It appears I forgot to add your suggestion... I'll do so next update. But I did increase Spearmaster's jump height slightly, because I do remember that the precipice was really frustrating. Thanks for giving your views on that scug.
- gourmand's stamina recharges up to 25% slower the less food pips they have
- artificer gets close to overheating when stunned by an explosion
- rivulet will "dry out" slightly if they spend too long outside of water, getting gourmand's stamina system as a result though with much higher max stamina
- spearmaster gets stunned much more easily and for longer just like saint
- saint's ascension recharges slower (was torn between this and making eggbug eggs, fire eggs, and blue fruit count as meat)
1 buff for each slugcat:
- gourmand's movement speed increases up to 10% faster the less food pips they have
- artificer can dual wield (really iffy on this one cause *apparently* dual wielding is overpowered, but i personally always felt that hunter and artificer deserve spearmaster's dual wielding ability)
- rivulet has a slippery coating making it so rot walls have a harder time grabbing them, but they lose this when dried out
- spearmaster's needles harden when they become disconnected, dealing 0.2 more damage
- saint gains a quarter food pip from eating meat like batflies and baby centipedes
just spitballing some ideas, challenging myself to come up with a single nerf and buff that fits each slug. the artificer and spearmaster ones are the ones i hope get put into this mod the most tbh
6. I've mentioned to others that I don't actually like food-based mechanics much. It seems like if I did this for Gourmand, why not do it for every other slugcat? It makes just as much sense for them (or perhaps even more sense for Spearmaster). 7. Yeahhh no. Dual-wielding is way too over-powered and probably annoying to implement. Hunter has his unique back-spears, Spearmaster his unique dual-wielding, and Artificer her unique explosive spear crafting. 8. Cool idea, but changing the rot mechanics would certainly be hard. I'll do it if its easy, but I probably won't implement the "drying" system. 9. I think it'd be cooler to implement what someone else just suggested and reduce damage from Spearmaster-produced spears altogether. Makes normal spears viable weapons. 10. Saint's diet is one of the very unique things about his character. I don't want to remove that.
I apologize that I'm acting so argumentative. I'll probably end up adding most of your ideas when I stop having any of my own, lol. I especially like #2 and #8, though.
@DarkCreeperLord I finally added a setting to alter Saint's recharge rate. ...I haven't actually tested it yet, though (getting 10 karma is annoying when testing). But I'd be very surprised if it doesn't work.
@Medli :3 I added a checkbox next to the spear speed setting for Artificer that allows it to work in all game modes.
@riley_ Your Gourmand nerfs turned out to actually be awesome. It's such a tiny difference, but I love it! (It was actually quite hard to implement, but I did it! Although the stamina is only affected by 10% more, not your suggested 25%). Also added the Artificer overheating when stunned by explosions. Cool idea. And I *tried* to make Rivulet be able to escape rot walls better, with limited success...