Rain World

Rain World

MoreSlugcats Nerfs
TheLazyCowboy1  [developer] 23 Sep, 2024 @ 11:21am
Config Suggestions and Balancing
Here's a dedicated place to leave suggestions and discuss them (although it's fine to leave suggestions in the comments too). Try to differentiate what you're suggesting: 1. A change to the default mod settings. 2. A new optional config option (that's disabled or negligible by default). Or 3. A new nerf that's enabled by default.
Here's some of my notes as an example (based on suggestions I've received so far):
* (Saint) Reduce Saint's "god mode" charge
* (Artificer) Reduce food gained from scavengers (or from all meat?)
* (Saint) Reduce heat gained from lanterns
* (Optional) (Artificer) Require food to perform Artificer's explosion jump
* (Optional) (Gourmand) Configurable Gourmand stamina
* (Optional) (Spearmaster) make Spearmaster die instantly from lizard bites
* (Optional) (Spearmaster) Spearmaster goes into starvation mode if pulling out spears whilst at 0 food (feels too complicated)
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Showing 1-15 of 83 comments
TheLazyCowboy1  [developer] 23 Sep, 2024 @ 7:16pm 
...okay, does anyone have any ideas for Spearmaster balancing? Or is Spearmaster just the one fairly-balanced Downpour campaign? ...Yeah, it's probably the most balanced. But has anyone had any specific frustrations with it (other than the infamous pearl)?
Buggie 24 Sep, 2024 @ 8:09am 
What if spearmaster became starved after pulling two spears in a row
but it has a timer

Pull out spear and right after another one = starvation for 10 seconds or more
Pull out spear, wait 10 seconds and pull out another spear = nothing really happens
TheLazyCowboy1  [developer] 24 Sep, 2024 @ 8:25am 
@Buggie Yeah, I was actually thinking something similar: I was considering using the player.gourmandExhausted setting to make Spearmaster tired for a few seconds after performing a few actions, like removing a spear without any food. I'm considering maybe making other actions (like throwing spears) potentially contribute to a few seconds of exhaustion if done very quickly...
thayneironworks 24 Sep, 2024 @ 4:06pm 
Can you re-add moon's ignorance behaviors
TheLazyCowboy1  [developer] 24 Sep, 2024 @ 4:47pm 
@thayneironworks Could you very briefly clarify what you mean by Moon's ignorance behaviors? I assume you're referring to some Downpour change to Moon's AI that I'm unaware of. If I knew what specifically you wanted changed, I might be able to do so.
Azure 24 Sep, 2024 @ 6:53pm 
Could you add a configuration to Increase the recharge rate of Saint's "karma blast"? I've always felt like the recharge is absurdly slow for how long it takes to fire...

Also, from what I've seen, the reason why so many people dislike spearmaster's campaign is due to his low mobility [especially for areas like Precipice, where it always felt like it was made for Artificer's mobility, as well as the whole 1 spear = 1 pip thing with how he gains food.
TheLazyCowboy1  [developer] 24 Sep, 2024 @ 7:03pm 
@DarkCreeperLord I believe I could, but it would be annoyingly troublesome for such a simple task. Right now there's a setting to increase the total capacity of Saint's "god timer", so if you just set that to be 2.0, it should help some. I'll add it to my list, though. (Right now I'm trying to get Artificer's two endings to be compatible on the same save file, which is cool...)
Auto 24 Sep, 2024 @ 11:06pm 
Maybe a setting to configure the amount of time it takes spearmaster to create a spear? I’ve always felt it was painfully slow, and I’m sure some people think the opposite :0
User Profile 25 Sep, 2024 @ 12:03pm 
(Saint) Significantly reduce the ability to "lean" (holding a direction to angle Saint left or right while grappled), similarly to how grapple worms work. This would put more emphasis on swinging, as it's harder to simply hold one direction and repeatedly grapple.

Thank you!
TheLazyCowboy1  [developer] 25 Sep, 2024 @ 5:47pm 
@zvxa I did so in the latest update to the mod. It was a pretty simple addition that I somehow never thought of... good suggestion.

@PseudoAquanaut I very much want to implement that... It was one of the first things I tried to do with this mod. I checked again, but I literally cannot find the code that dictates Saint's swinging. Since it's so hard to find, it's probably even harder to modify, so... I won't be succeeding at that anytime soon, sadly. I'll keep trying, though.

@DarkCreeperLord It appears I forgot to add your suggestion... I'll do so next update. But I did increase Spearmaster's jump height slightly, because I do remember that the precipice was really frustrating. Thanks for giving your views on that scug.
Auto 25 Sep, 2024 @ 11:42pm 
awesome, thank you!
riley_ 26 Sep, 2024 @ 1:15pm 
1 nerf for each slugcat:
- gourmand's stamina recharges up to 25% slower the less food pips they have
- artificer gets close to overheating when stunned by an explosion
- rivulet will "dry out" slightly if they spend too long outside of water, getting gourmand's stamina system as a result though with much higher max stamina
- spearmaster gets stunned much more easily and for longer just like saint
- saint's ascension recharges slower (was torn between this and making eggbug eggs, fire eggs, and blue fruit count as meat)

1 buff for each slugcat:
- gourmand's movement speed increases up to 10% faster the less food pips they have
- artificer can dual wield (really iffy on this one cause *apparently* dual wielding is overpowered, but i personally always felt that hunter and artificer deserve spearmaster's dual wielding ability)
- rivulet has a slippery coating making it so rot walls have a harder time grabbing them, but they lose this when dried out
- spearmaster's needles harden when they become disconnected, dealing 0.2 more damage
- saint gains a quarter food pip from eating meat like batflies and baby centipedes

just spitballing some ideas, challenging myself to come up with a single nerf and buff that fits each slug. the artificer and spearmaster ones are the ones i hope get put into this mod the most tbh
Last edited by riley_; 26 Sep, 2024 @ 1:17pm
TheLazyCowboy1  [developer] 26 Sep, 2024 @ 4:25pm 
@riley_ Regarding these... 1. Someone else suggested this too; I guess I'll do it, then. 2. Very cool idea. Should be doable, too... 3. Completely adding new slugcat features, while totally doable, is not what I primarily want for this mod. Creating, updating, and utilizing variables keeping track of how "wet" Rivulet is seems like more than I want to handle for an optional feature. 4. Huh... I'll add it to my list, but personally I feel like Spearmaster, being a slugcat experienced with combat, should be the kind to get back up again after being knocked down. 5. Already implemented (I just haven't released update 1.0.6 yet).

6. I've mentioned to others that I don't actually like food-based mechanics much. It seems like if I did this for Gourmand, why not do it for every other slugcat? It makes just as much sense for them (or perhaps even more sense for Spearmaster). 7. Yeahhh no. Dual-wielding is way too over-powered and probably annoying to implement. Hunter has his unique back-spears, Spearmaster his unique dual-wielding, and Artificer her unique explosive spear crafting. 8. Cool idea, but changing the rot mechanics would certainly be hard. I'll do it if its easy, but I probably won't implement the "drying" system. 9. I think it'd be cooler to implement what someone else just suggested and reduce damage from Spearmaster-produced spears altogether. Makes normal spears viable weapons. 10. Saint's diet is one of the very unique things about his character. I don't want to remove that.

I apologize that I'm acting so argumentative. I'll probably end up adding most of your ideas when I stop having any of my own, lol. I especially like #2 and #8, though.
Medli (they/them) 27 Sep, 2024 @ 5:08pm 
would perhaps a setting be possible to toggle the spear speed setting of artificer to be either just in arena, or campaigns aswell
TheLazyCowboy1  [developer] 29 Sep, 2024 @ 5:02pm 
Hey, I finally released 1.0.6 (delayed for so long due to not having any power or internet the past few days). Thanks for the ideas; a lot of them turned out a lot better than I expected they would be.

@DarkCreeperLord I finally added a setting to alter Saint's recharge rate. ...I haven't actually tested it yet, though (getting 10 karma is annoying when testing). But I'd be very surprised if it doesn't work.

@Medli :3 I added a checkbox next to the spear speed setting for Artificer that allows it to work in all game modes.

@riley_ Your Gourmand nerfs turned out to actually be awesome. It's such a tiny difference, but I love it! (It was actually quite hard to implement, but I did it! Although the stamina is only affected by 10% more, not your suggested 25%). Also added the Artificer overheating when stunned by explosions. Cool idea. And I *tried* to make Rivulet be able to escape rot walls better, with limited success...
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