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I think the focus negative effect of “Chivalry” should be permanent, otherwise the “Life Expectancy: -5” effect doesn't make sense, does it?
I think some of the perks with downsides might need adjusted, especially in the intrigue tree. Planned demise seems unreliable at best, since you already need someone scheming against you. This one feels like it would make more sense if it let you plot against yourself with a decision or something rather than relying on a third party. You're better off, if you have the 5 extra intrigue, of taking opportunist and dying of stress.
The one about cutting out your tongue just seems like it's more negative than positive just in general - if you have the 25+ intrigue needed for it, you get relatively less out of the bonuses it provides (secrecy, natural dread, and intrigue) than you likely lose from the downsides of diplomacy and general opinion. Frankly, I don't think this perk is probably worth keeping in general, but at the very least, I think it needs to be moved to a lower skill category, like the 5 or 10 intrigue, not at what should be some of the best perks intrigue can offer you, in a similar vein to the talkative perk in diplomacy.
In general, I'm not really a huge fan of the perks that only give some resource currency because I feel they end up either way too strong or way too weak, depending on what's already going on around you. I think these would be better if they were swapped to something that directly correlated with your character,like the one that gives flat gold instead giving a monthly income modifier or for ones that trade one resource for another, turning this into a decision that can be taken once every so often.