Arma 3
Lifeline Revive AI
Allow one more scope: SIDE excluding player's group
Hi Bendy, new update works great.
I sometimes use SOG AI since it has scripts to better handle AI, esp fire only when player fires and bounding, but since it comes with its own revive script, could allow one more scrope in CBA:

-SIDE except player's group

ty

https://imgur.com/a/9FpZ5av
< >
Showing 1-8 of 8 comments
Komodo 15 May @ 3:36pm 
Another way is to keep it as is and add another CBA option where if SOG AI detected, checkmark to switch off Lifeline on player's group while keeping rest of settings
Bendy  [developer] 19 May @ 2:58pm 
I will see if I can make it compatible with SOG AI.....I find SOG AI's revive system very basic
Komodo 19 May @ 3:50pm 
Yeah, I was looking to combine 3 mods for a platoon level scenario:

-SOG AI to handle the players group
-Lifeline Revive to handle the revive with remaining AI squads
-Fixit +Platoon Leader 1.3 to assist in controlling
Bendy  [developer] 19 May @ 3:53pm 
I am going to see if I can disable SOG AIs revive. Would be better. Then all other functions in SOG AI would work for all units (or does SOG AI only handle players group?)
Bendy  [developer] 19 May @ 8:36pm 
@Komodo should work with SOG AI now
Komodo 22 May @ 1:37pm 
tysm bendy
Bendy  [developer] 22 May @ 4:56pm 
@Komodo still some tweaks needed though, there are clashing commands going on, but getting there. Johnnyboy (creator of SOG AI) has been very cool and communicating with him now about compatibility
Komodo 31 May @ 4:35am 
appreciate it, yeah jb is a cool cat 💯
< >
Showing 1-8 of 8 comments
Per page: 1530 50