Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

Visually Distinctive Terrains - Arid Biome
Canyons
I love this mod. My biggest complaint in BE is how boring the terrain is in all three biomes. This mod helps to solve some of that by making it easier to (for instance) spot miasma instead of randomly stumbling into it because it blends so well with the terrain.

One suggestion I would make is to make the interior of the canyons a bit glowier or otherwise more distinctive. They have a tendency to blend too much with the landscape.
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Showing 1-2 of 2 comments
zArkham4269 5 Nov, 2014 @ 9:51am 
While I doubt it is possible, I would think it would be cool if different biomes treated canyons differently. Lush would have overgrown trees like one sees in parts of China and Vietnam while others might have a mist rising out of it.

Why Firaxis put so much effort in the number of biomes and then did little to actually make them look different is supprising. I mean did the Canyon design team just fart around and not really do anything because it sure looks like it.
Last edited by zArkham4269; 5 Nov, 2014 @ 9:52am
Cousken  [developer] 19 Nov, 2014 @ 11:19pm 
The canyons are identical in all the biomes as far as i know, i had a look at the textures.... there is a separate texture for every biome, but it is the same file.
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Showing 1-2 of 2 comments
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