RimWorld
Bionix Automator
Unable to use Bionix Automator
Ok so i tried on both a new save and current run, with mod at top of list or very bottom, either a pawn only gets given one implant from the preset or none, or they get ejected and still get none, or it keeps them in there and spams the sound effect and notification of "subcore softscanner completed for Test" and now below this is what console is saying during it all


(This be error 1)
Part is null
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
AutoImplanter.AutoImplanter_Helper:ListAllImplantsForBodypart (Verse.BodyPartRecord)
AutoImplanter.Dialog_AutoImplanterPreset:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

(Error 2)
Exception ticking AutoImplanter10014 (at (120, 0, 143)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 4F64CB9F]
at Verse.GenCollection.Any[T] (System.Collections.Generic.List`1[T] list, System.Predicate`1[T] predicate) [0x00000] in <2a40c3593b334f29ac3cb3d32d652351>:0
at AutoImplanter.AutoImplanter_Helper.applyImplantPreset (AutoImplanter.AutoImplanterPreset preset, Verse.Pawn pawn) [0x0009c] in <c1eb98e28886419591d92b0774e13e43>:0
at AutoImplanter.Building_AutoImplanter.EjectContents () [0x00056] in <c1eb98e28886419591d92b0774e13e43>:0
at AutoImplanter.Building_AutoImplanter.Tick () [0x0011f] in <c1eb98e28886419591d92b0774e13e43>:0
at Verse.TickList.Tick () [0x0015c] in <2a40c3593b334f29ac3cb3d32d652351>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.TickManagerUpdate_Patch0 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
Verse.Root_Play:Update ()
最近の変更はSarusが行いました; 2024年11月11日 5時31分
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1-15 / 15 のコメントを表示
Lil Guy 2024年11月11日 10時11分 
I've had the same error, its very odd I have no clue whats causing it
Nalzurin  [開発者] 2024年11月11日 14時27分 
Do both of you have medical system expansion? That probably causes it
I'm encountering this issue as well. I also don't have Medical System Expansion installed (and have never heard of that mod before today, for that matter).
最近の変更はFarawayVisionが行いました; 2024年11月11日 22時54分
Nalzurin  [開発者] 2024年11月11日 23時26分 
Do you have biotech enabled?
I do not have Medical Systems Expansion installed so it can't be the problem
Nalzurin の投稿を引用:
Do you have biotech enabled?
Yes. I have all DLCs installed and active.
最近の変更はFarawayVisionが行いました; 2024年11月12日 10時03分
Nalzurin  [開発者] 2024年11月12日 14時36分 
Alright, then please describe exactly which implants you were selecting, if they are from the mod, say which mod its from, might be something related to that
IIRC the implants selected were:
- Left and right detoxifier lungs
- Left and right immunoenhancers
- Healing enhancer
- Coagulator
Nalzurin  [開発者] 2024年11月12日 16時50分 
Were you using the bionix on any HAR races?
Sarus 2024年11月13日 3時24分 
i do not have HAR or the medical systems expansion (which i had not heard of till now lol)
i had tried a preset of
Left bionic leg
Coagulator
Healing Enhancer
Aesthetic Shaper
^ Nose
Love enhancer
(So all vanilla implants)
最近の変更はSarusが行いました; 2024年11月13日 3時25分
Sarus 2024年11月13日 6時34分 
Have a few colonists that for some reason just seem to hated by the machine: gets this (replace
Leg with nose, or torso, etc for each category, same log cept name of body part in question) applies anesthetic and ejects with no implants done

Tried to add health diff to missing part BodyPartRecord(Leg parts.Count=3)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.HediffSet.AddDirect_Patch3 (Verse.HediffSet,Verse.Hediff,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Pawn_HealthTracker.AddHediff_Patch3 (Verse.Pawn_HealthTracker,Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult)
Verse.Pawn_HealthTracker:AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult)
AutoImplanter.AutoImplanter_Helper:applyImplantPreset (AutoImplanter.AutoImplanterPreset,Verse.Pawn)
AutoImplanter.Building_AutoImplanter:EjectContents ()
AutoImplanter.Building_AutoImplanter:Tick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.TickManagerUpdate_Patch0 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
Verse.Root_Play:Update ()
最近の変更はSarusが行いました; 2024年11月13日 6時34分
Sarus 2024年11月13日 6時51分 
Actually i suspect the cause for the 2 colonists in question are because of a gene from Big and Small: Four armed human, CE also displays them as "Four Armed Human" so i think this is throwing off the Machine/Mod
Nalzurin の投稿を引用:
Were you using the bionix on any HAR races?
I do have HAR installed along with two races that use it (Milira and Kiiro), but the particular pawn I had in the bionix was just a regular human. They did have a custom xenotype implanted, though.

I dunno if this is relevant, but when I forced the pawn out of the bionix by destroying it using dev mode (T: Kill => click the machine), they actually had all but the last selected implant installed (either the healing enhancer or the coagulator, I forget which).
最近の変更はFarawayVisionが行いました; 2024年11月13日 9時13分
Nalzurin  [開発者] 2024年11月13日 16時10分 
The automator uses the baseliner body type as a template for body parts, so if you put something in that doesn't have the same body type its gonna end up messing things up
最近の変更はNalzurinが行いました; 2024年11月13日 16時11分
Sarus 2024年11月14日 1時57分 
Yep as that BNS gene technically changes from normal human to a "four armed" yep it dont work, so just some lil CE black magic to fix em up, and probably never use that gene again, was a curiosity test run but if it interferes using this glorious machine, it can gtfo now lol
最近の変更はSarusが行いました; 2024年11月14日 1時57分
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