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I will be straight, this is a testing version only to get a feel of the game and mess around with the mechanics, just to have some fun and glance at picture for the project that could be in the future!
However!!
As i started modifying the behaviour of infected (basically just shortening they range of attacks) they straight started acting just weird, it's almost as now they dedice when to attack or use their special abilities. I know the game has gameplay mechanics for the special infected to "play hide-n-seek" but this is just a new level of weirdness. I did not mess with the parameters of their special attacks as i want to leave them untouched but they straight started acting like that. Sometimes they attack, sometimes they stare at you, sometimes they hide and ambush you (they don't make lurking noises, that is why they jump you around the corner).
In the future Left 4 Hills 2 will have a dynamic difficulty setting that will scale based on how many players are currently connected, of course values are still to be perfected, for instance the tank and witches, the witch in particular is now working as a dynamic obstacle that must be dealt with, just like the phantoms (common infected) they won't attack unless bothered directly.
I am still planning for the tank, but the idea is to have it as a beefed special infected rather than a boss fight, just another monster that happened to grow big, and red and MEAN! But the tank is still untouched and the idea not even idealized : )
I do believe that in the future the mode will be much more balanced for regular play. Thanks for your response. :D