Инсталирайте Steam
вход
|
език
Опростен китайски (简体中文)
Традиционен китайски (繁體中文)
Японски (日本語)
Корейски (한국어)
Тайландски (ไทย)
Чешки (Čeština)
Датски (Dansk)
Немски (Deutsch)
Английски (English)
Испански — Испания (Español — España)
Испански — Латинска Америка (Español — Latinoamérica)
Гръцки (Ελληνικά)
Френски (Français)
Италиански (Italiano)
Индонезийски (Bahasa Indonesia)
Унгарски (Magyar)
Холандски (Nederlands)
Норвежки (Norsk)
Полски (Polski)
Португалски (Português)
Бразилски португалски (Português — Brasil)
Румънски (Română)
Руски (Русский)
Финландски (Suomi)
Шведски (Svenska)
Турски (Türkçe)
Виетнамски (Tiếng Việt)
Украински (Українська)
Докладване на проблем с превода
3 and 4 were planned to exist together from day 1, armor-wise. You can even find some art of the armor in the game files. However since the rest of the art for the other body sizes never got done, the armor never made it in.
Interesting. Is there still a chance we'll still see 3/4 in the future?
It's just a matter of getting the art completed. Because armor art is beyond my skill and is quite expensive.
There are indeed animals! However, they are going to be in their own mod. Currently there are three.
The only reason it hasn't released is because I want a healthy amount to be in the mod first, probably 6-8 separate animals.
That said, even though they will be in their own mod, I do want them to interact with EcoTech at some point.
Dryads and Gau trees will mostly be untouched. I don't want to override anything and cause mod incompatibilities.
New additions are much more likely to happen if either are going to be looked at.