Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
3 and 4 were planned to exist together from day 1, armor-wise. You can even find some art of the armor in the game files. However since the rest of the art for the other body sizes never got done, the armor never made it in.
Interesting. Is there still a chance we'll still see 3/4 in the future?
It's just a matter of getting the art completed. Because armor art is beyond my skill and is quite expensive.
There are indeed animals! However, they are going to be in their own mod. Currently there are three.
The only reason it hasn't released is because I want a healthy amount to be in the mod first, probably 6-8 separate animals.
That said, even though they will be in their own mod, I do want them to interact with EcoTech at some point.
Dryads and Gau trees will mostly be untouched. I don't want to override anything and cause mod incompatibilities.
New additions are much more likely to happen if either are going to be looked at.