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My pawn Lumpy is upset..
I decided to reinstall the game and its now fixed :DDDDDDDDD. thanks dud :)))))))
edit: only the lady synth dosent have the menu
I'm currently using this mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3392334612 along with your mod, and i have a lot of mechanoids that is being controlled by the gestalt engine. but once the mechanoid that's controlled by the gestalt engine has entered the mech upgrader, you basically locked the mechanoid in there for good because, the gestalt engine is a building and nobody can access the mechanoid (Not a Mechanitor).
The selection of mechs when selecting them with the mech upgrader should be sorted by mechname or type.
Currently with a lot of mechs it gets hard to find a specific one:
https://i.imgur.com/asOqm1k.png
Another thing that is a bit confusing at first is the feedback if you want a mechanitor to start the upgrade process.
https://i.imgur.com/5JRVi3U.png
In the screenshot you can see that my pawn is clearly a mechanitor. However we need the overseer of that mech.
How about changing "Cannot use: Not mechanitor" into "Cannot use: Needs to be done by overseer " + pawn.LabelShort ?
With the first one all is a bit harder but I will propably add button like anomaly platform has for choosing entity or will.make a separate small menu if there are many mechs
https://imgur.com/TlbwIZD
https://imgur.com/SG8X49F
https://imgur.com/24jIwMW
Okay I checked the safe file and it seems the upgrade does not actually get applied to the mech
https://imgur.com/l2WRtU9
I have been digging in the files for over an hour trying to find the bug but I straight up cannot figure it out. I got the cargo installed onto the lifter, or maybe I missed it previously but it still does not apply the bonus.
https://imgur.com/vYsjJzQ
I'll check the Thing code for it maybe it does not properly reference it there.
EDIT: Nevermind, sorry, this is beyond my coding skills to figure out.