RimWorld

RimWorld

Mechanoid Upgrades
241 Comments
stalksetcup 11 Jul @ 5:37am 
Честно, хочется что бы был чип который повышает основной рабочий навык у меха, например у строительного дрона увеличивает его навык строительства который изначально 10, ну и чем выше уровень чипа тем больше уровня он дает, например С только 1 уровень,а вот А уже 3 уровня. Я это предложил так как у вышло так что для одной постройки требуется 12 уровень, а у дрона лишь 10
Nicoman 10 Jul @ 4:51am 
A very nice mod. Congratulations. Suggestion: Make the upgrade storages have a visual representation of their contents. Or at least display the upgrade points number in the information window on the lower left corner of the screen, when selecting a storage. Regarding the command pack: It should imho be available for bigger mechs too. And a question: How do I get rid of unwanted / unnecessary upgrades?
Force 4 Jul @ 12:35am 
i hate the abc stuff with the upgrades, why not just have lvl 1-2-3 or more for stronger and less stronger modules?????
Gniwu 23 Jun @ 12:38pm 
Huh, I just found out that the shield upgrade module is only compatible with the Centurion and the Legionary, but not the Tunneler (which also starts with a in-built shield). Is that an oversight, or on purpose, because the Tunneler's shield is only a personal one? I feel that if a player wants to 'waste' such a rare upgrade item on a low-tier mechanoid... probably just let them, eh?

Anyway, I love your mod and the extra unpredictability it adds to mechanoid encounters! Thank you for your continued efforts!
frus-m 18 Jun @ 9:43am 
у меня все улучшения лежат на полу на складе, чтоб было удобно смотреть что есть. Раньше были буквы на текстурах. теперь голые текстуры, и нужно открывать свойства чтобы понять какой класс у улучшения.
carbonCoffee 18 Jun @ 8:49am 
Awesome! Thanks!
GoGaTio  [author] 18 Jun @ 6:24am 
@carbonCoffee this mod supports all mechanoids that can be controlled by mechanitor
carbonCoffee 18 Jun @ 5:59am 
Lonely_Capitano 17 Jun @ 3:15am 
было бы неплохо если бы было улучшение по типу "лапы инсектоидов" или "Слияние с роем" которое убирало бы дебафф на перемещение по истощённой земле, полу из желе насекомых и из королевского из VFE - insectoids 2
GoGaTio  [author] 16 Jun @ 12:03pm 
@frus-m а где конкретно они исчезли? Хотелось бы знать это чтобы понимать где чинить

@The_Noob There shouldn't be any incompatibility, but some content may overlap
The_Noob 16 Jun @ 10:52am 
can this be used with mechanoid modification mod?
frus-m 16 Jun @ 7:17am 
исчезли классы А, В, С на текстурах улучшений. Это после обновления. Теперь их не будет? Или это можно где-то настроить?
Dreamer 15 Jun @ 12:55am 
@Edward, Install the Gestalt Engine mod and hack mechanoids with improvements, and you will be happy XD
Edward 14 Jun @ 8:15pm 
Would love a chance to drop upgrades when shredding mechs, even like 5% so it's not consistent, just a nice bonus every now and then if you're killing a lot of mechs. The extractors being so rare and random makes them close to worthless practically
pig in a pumpkin 14 Jun @ 4:03am 
It seems that the advanced mechanoids from vanilla mechanoids expanded can't get upgrades
Sushima-Carmine 13 Jun @ 12:09pm 
@Flockerkill So where can you make the Remote Control Chip? /s

Missed it the first look around, shame you cant make them. Oh well, will hope for traders to have them by a stroke of luck.
GoGaTio  [author] 13 Jun @ 9:59am 
@Shimada yes, but currently I am busy as hell, so I not sure how fast I will do it
Shimada 12 Jun @ 8:06pm 
Will there be an upgrade to 1.6?
Flockerkill 10 Jun @ 8:10pm 
@Sushima-Carmine
i advise you to READ the description of the mod (here on steam) and you find your answer
Sushima-Carmine 10 Jun @ 5:46pm 
Anyone know where can one make a Remote Control Chip? Been trying to find how - and only ever found one as loot.
GoGaTio  [author] 8 Jun @ 9:18am 
@CrowDoc Mod settings allow to adjust amount of upgrades on enemy mechanoids as you want
CrowDoc 8 Jun @ 9:08am 
Hostile mechinoids can show up being completely invincible or at least so resistant to damage it makes this mod feel more like a hindrance than a boon
SkimmingDawg 5 Jun @ 8:01pm 
jump launcher desc says sipmle instead of simple xd
Carnage 5 Jun @ 10:08am 
The shields don't seem to work for me, bullets go straight through them and they don't lose any shield health.
Flockerkill 5 Jun @ 9:29am 
they work for me already...
Carnage 5 Jun @ 9:26am 
any chance of adding compatibility for The Dead Man's Switch robots?
seppi141 2 Jun @ 6:27am 
then it would be also cool to add the Recon Scyther from Glitterworld Destroyer 4 - Mechanoid Addon for the scyther upgrade pack
FelipeGames2000 1 Jun @ 4:04pm 
@Dreamer

Because they are not the same race. The Scyther Upgrade Pack only detects the default Scyther, not the Advanced Scyther

But from a logical standpoint - Good question. Maybe GoGaTio forgot to add the Advanced Scyther as a compatible race?
Dreamer 1 Jun @ 2:02am 
why can't i install scyther upgrade pack into advanced scyther from vanilla factions expanded mod - mechanoids
seppi141 19 May @ 9:00am 
how can i remove upgrades? from friendly or enemy mechanoids?
Flockerkill 12 May @ 9:33pm 
send a mechanoid into the upgrade, full list displayed
✪ Homura 12 May @ 7:36pm 
Could you please add a feature that displays a comprehensive list of all mechanical modification parts? Currently, I have to check each storage container individually, which is quite tedious. Thank you!
Cruel Moose 21 Apr @ 12:18pm 
love the mod. Agrihand mech seems to be missing a good 4th upgrade thats work related. Maybe they could get a harvest yield chip?
FATTALLERROR3030 20 Apr @ 3:29am 
big fan of the mod. a quality of life feature that woud be nice is somthign like upgrade loadouts, as someone who loves to build mechanitor complexes with over 100 mechanoides upgrading evry single one individualy is quite tedious. woud be nice to have an option to select a upgrade loadout with the mech aplies ass soon as he is idle
Спасибо за мод!!!!
Bon_Sombrero 12 Apr @ 3:21am 
Hello! Thanks for the amazing mod! By the way I have a suggestion, how about adding a mod option that "(both player and enemy) mechanoid have n% chance lose their each upgrade parts upon death" function? I think it would be fun.
Minamitsu 11 Apr @ 11:50pm 
Okay I absolutely should have changed mod settings from the start. had a centipede attack me with 17 points of upgrades that solo wiped my colony.
Stim The One 6 Apr @ 5:20am 
This mod is a golden one that I think I will have permanently on from now on. Whether you use mechs and this lets you make them the ace custom you want, or don't and like the ones coming in to have surprises like that scyther having a shield or the war queen unleashing the flamenwerfer on you when you think you can bash it in melee... it truly is an addition that feels like it should have been in the base game.
Flockerkill 5 Apr @ 9:55pm 
yes, with the archotech addon, it has some extractors for that
Karrnage 5 Apr @ 7:05pm 
Hey all. Is there any way of getting upgrade modules from deceased enemy mechs?
GalacticBlizzard 2 Apr @ 3:44pm 
Love this mod, my only issue is the upgrade storage and the upgrade building. Going through a long list of all my available upgrade chips is annoying. Maybe only have specific upgrade chips show up when the mechanoid can have them installed? It may also help if it only show the quantity of chips available for each chip type.
LemonSqueezed 23 Mar @ 6:19pm 
Hi! there is a typo on the tooltip for a mechanoid to reload their equipment - it says "force reolad", just thought I should let you know. Love the mod!!
GoGaTio  [author] 20 Mar @ 10:08am 
@NeverAgain that's a typo, will fix this soon
uoh 20 Mar @ 9:31am 
@GoGaTio All the advanced techs (tier A) are Ultra tech level, while only `Advanced mechanoid modules` is Spacer tech level. Is it by design or mistake ?
GoGaTio  [author] 19 Mar @ 9:42am 
@Destroyer5005 yes, I should update mod page prob, because it's outdated a lot
Destroyer5005 19 Mar @ 9:08am 
are there any carry weight/caravan cargo weight upgrades?
GoGaTio  [author] 18 Mar @ 12:57pm 
@Massive Clock it should be compatible with any mod that adds new controllable mechs. If you found non-compatible one report it(preferably with link) and I will make a patch
Massive Clock 18 Mar @ 12:38pm 
Is this compatible with Alpha Mechs by any chance?
六丁六甲吃牛排 18 Mar @ 1:00am 
I'm thrilled that your mod supports the mechanoids from Glitterworld Annihilator IV. However, I noticed an oversight - while the Antlion is an exceptionally versatile combat frame, it appears to lack compatibility with shield generators and armor reinforcement modules. After thoroughly checking the small, medium, large, and colossal modification categories, I confirmed none of them provide support for Antlion. Would it be possible to implement a patch addressing this compatibility issue?