Hearts of Iron IV

Hearts of Iron IV

Occult Facilities
 Denna tråd har blivit fäst, så den är troligtvis viktig
LOG: 935  [utvecklare] 20 nov, 2024 @ 5:31
TO DO LIST
This Is My To Do List In No Real Order

  • Work on mod compatibility, moving code out of vanilla files i.e 00buildings.
  • Clean Up Spaghetti Code
  • Fix Certain Ideas Not Working As Intended
  • Add Prototype Rewards System For Special Projects. I.E The Projects has a chance to remove days from the "Rising Dread" Mission Timer depending on RNG
  • Add More Special Projects (Element 115 - ♥♥♥♥ Zombies Anyone?)
  • Continue Bug Fixing
  • Add Scientist Traits & More Custom Portraits

  • Add Graphics For Dynamic Modifiers
  • Flesh Out More Prototype Rewards for Rest Of Research Projects
  • Rework The Gain Of Breakthrough Points
  • Flesh Out Eldritch Nexus Tree
  • Fix the "Monument to the Great Old One" decision
Senast ändrad av LOG: 935; 30 nov, 2024 @ 2:49
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Visar 1-15 av 16 kommentarer
comunism 24 nov, 2024 @ 8:40 
can you make it work with no dlc?
LOG: 935  [utvecklare] 24 nov, 2024 @ 12:21 
Not sure how it would work since the mod uses the new special project system. But ill look into maybe making a more bare bones mod for users without the new dlc.
Wagner 25 nov, 2024 @ 11:08 
If you want to add element 115, can we expect to see Squad 935 (Richthofen and Maxim as scientists for Germany), as well as other things from COD Zombies?
LOG: 935  [utvecklare] 25 nov, 2024 @ 11:57 
I’m working on it as we speak lol. I don’t want too spoil much in case things change. But I can tell you to expect some very iconic references. :sunglassesDoge:
kalvadovlood 25 nov, 2024 @ 13:12 
well, i think it will be fine to mace localization, but as an second modification
Just a suggestion- Make a christian wing for this that has counters for this/angelic abilities and you can usher in the reckoning in the last battle
bipolit 19 dec, 2024 @ 6:54 
undead fighting plants special project?
LOG: 935  [utvecklare] 19 dec, 2024 @ 8:41 
Ursprungligen skrivet av kalvadovlood:
well, i think it will be fine to mace localization, but as an second modification
:steamthumbsup: Done.
Wartank55 19 dec, 2024 @ 10:33 
I have a suggestion
add German UFO's/Die Glocke and the Haunebu-V at some point
LOG: 935  [utvecklare] 19 dec, 2024 @ 11:40 
Great Ideas! Will look into after i add modules to the land units. I will start working on Air Projects Like That. Thank you for leaving your comment :balloonicorn:
LOG: 935  [utvecklare] 19 dec, 2024 @ 11:46 
Ursprungligen skrivet av bipolit:
undead fighting plants special project?

Hmm...:auimp:
Garoompahfah 28 dec, 2024 @ 15:55 
great mod, have you considered having anti-occult options? The Weird War 2 setting has the ♥♥♥♥♥ doing the evil ♥♥♥♥, the Allies turning to religion (clerics (US), druids (UK), paladins (FRA)) and the Soviets developing psychic powers similar to 40k's psykers (because they hate the ♥♥♥♥♥ and not fans of religion), and could serve as some inspiration.
Now we just need those famous ♥♥♥♥ Ufos that they even made movie about them.
occult idealogy
it would basically be unlocked by doing a certain occult projectand it would convert that country to the idealogy without having the whole world going against you
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