Crusader Kings III

Crusader Kings III

Seasoned Lord
Dad needs a Beer  [developer] 30 Nov, 2024 @ 3:44am
House modifiers
Don't worry too much about modifiers messing up the balance. Most of them have specific triggers, and only a few characters will actually meet those conditions, and only triggered when they die. So, it's really unlikely you'll get a huge buff or debuff all at once. However, if you are super powered like have tons of titles, all genetics trait etc, or if using a mod that restricts the AI from making cadet branches, and the house has hundreds of members, this mod might be a bit OP.


Below is a partial and general list. For exact activation requirements and a complete list of modifiers, please refer to the mod files. It just too long to explain...sorry.


Exceptional Skills or Terrible Skills

Virtuous or Sinful

Polyglot

Good King or Emperor

All of tournament tracks

Died in tournament

High Legitimacy

Live Long

Genetic Good, Shrewd

High level of activity or lifestyle traits

Have many Kingdoms or Empires

Died in battle

Died in prison

Death of criminal

Death of rising star

Death of good councilor

Death of someone who had secret

Death of someone who had many rivals

Death of someone who used to own land

Death of someone who has interesting nickname




Player only modifiers

Create Faith

End the Civil War
Last edited by Dad needs a Beer; 17 Dec, 2024 @ 7:08pm
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pduquez 5 Dec, 2024 @ 1:39pm 
Are those 80 new modifiers in the current mod version?
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