ARK: Survival Evolved

ARK: Survival Evolved

MHArk: Fatalis
 This topic has been pinned, so it's probably important
Mett  [developer] 25 Nov, 2024 @ 3:30pm
Known Bugs & Issues
Please leave any bugs you find below.

Known Bugs:
Level up Animation interrupting attacks
Food draining very fast when regenerating health
Flames rarely visually rotating vertically on Firecone & Schrade's Demise

Resolved:
Non host attack Inputs freezing dino on Multiplayer servers
AI Wild Fatalis attacking but not damaging wild dinos
Cryo pod resetting added stats
Level additions not matching modified game difficulty
Last edited by Mett; 29 Jan @ 12:06pm
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Showing 1-15 of 15 comments
Darthonas 26 Nov, 2024 @ 6:49am 
not sure if intended or not, but if tamed and cryo-podded the health will reset to around 900ish and as long as it doesn't get 1 hit by any mob will auto regenerate its entire health pool every second
Darthonas 29 Nov, 2024 @ 7:56am 
Just tried the mod again on a non-dedicated server, stats dont reset on cryo and everything else seems to be working fine, but the dino still freezes on attack in-puts and needs to be cryo-podded to unjam it. Also not sure if being able to run / fly underwater is intended
Last edited by Darthonas; 29 Nov, 2024 @ 7:57am
Mett  [developer] 29 Nov, 2024 @ 8:47am 
Thanks for checking, will look into it straight away and have a patch out.
Darthonas 29 Nov, 2024 @ 8:52am 
No worries, thank you so much for working hard to fix these issues.
Mett  [developer] 29 Nov, 2024 @ 12:52pm 
Should be all set! Let me know if anything else comes up!
Darthonas 30 Nov, 2024 @ 12:36am 
Fatalis doesn't freeze on combat inputs anymore which is fantastic, thank you for fixing that! Just a minor visual glitch i've notice is when using the awesome spyglass mod to view stats, player added points into melee (as this was the stat I added) doesn't change the visible percentage value but the overall damage will still increase (eg. if it tamed with 600% melee, adding 50 points into the stat still shows it as 600% melee even when the damage numbers have the added stat increase). Underwater flying and diving / flying breath attacks are still able to be used and seems to be immune to the gnashed debuffs from wild Gigas and Allos but if that is intended please disregard this section.

Also noticed that the regular spawn of 225 once tamed on regular server setting (default difficulty 5) the total points only add up to around 120ish stats being distributed, so it seems to only be giving half the amount of stats to the level? or atleast that's what it seems to be doing.
Last edited by Darthonas; 30 Nov, 2024 @ 9:12pm
boba 22 Dec, 2024 @ 8:16am 
its not on transmitters
Seems to sometimes become immune to damage until using shrades demise again. Maybe add a check if it isnt attacking disable the immunity?
Not sure what is / was happening, but i've placed additional level points into the melee stat and the damage is not increasing now as well? points added into health work fine, but adding 70ish points into melee is resulting in the same damage as no points into melee
Mett  [developer] 12 Jan @ 5:01am 
@HydragonofDeath If Schrade's Demise gets interrupted, the invincibility will more than likely be permanent due to it being on an anim notify rather than a timer. So either forcibly overriding that invincibility manually or reloading the area might break that. I could place it on a timer.

@Darthonas If it's the fireballs, those do a flat 7500 damage regardless of level, otherwise every other attack should be scaling by melee damage increase, not sure how that could be not working.
Darthonas 13 Jan @ 12:10am 
@Mett this seems to be all damage, regular melee hits / sky diving slam damage and the abilities like Schrade's Demise. i'll have a quick check again on non-dedicated and let you know
Last edited by Darthonas; 13 Jan @ 12:11am
Sorry it took a while to get back to you, but i just tested in single player, with an admin spawned Fatalis, adding points into the melee does not increase the damage dealt, slapped a 150 rex for 9k with 21+0 points in melee, added a full extra 88 (so 21+88) points into the melee and the damage was still the same on a regular left click bite, putting points into health did increase it, the only thing that seems to boost damage on Fatalis is the imprint damage bonus which brought it up to 14k, this is with the base 225 spawn as well.
Last edited by Darthonas; 13 Jan @ 4:06am
Mett  [developer] 13 Jan @ 11:25am 
Odd I never noticed it just tested myself, I believe I might have made it so melee doesn't get additional stats when leveled, weight, food, stamina and health can be leveled up. Probably was up late one night when I did that. If that's the case I might actually keep that as is, since the fireball's damage type isn't tied to the melee damage multiplier already, so it wouldn't reflect levels added there. A higher base level Fatalis though if you have a server with like base level 1000 would do the appropriate damage for that, just won't be able to be leveled up. Most of the other monsters follow the whole concept Fatalis does with having a set wild level for balancing, but they can put levels into melee, so having Fatalis not follow that scheme and do a flat amount of damage wouldn't be bad. I'll change it so it puts like .1% into melee so people aren't confused in the future though and don't waste the levels they got.
Last edited by Mett; 13 Jan @ 11:38am
Ah cool cool, thanks for the response, i'll keep having a fiddle around with the mod in single player and post if i find anything that seem a bit off, been really enjoying the mod as well so thank you for working on it as often as you have.
Word 27 Mar @ 7:33am 
sry but how do i increase damage and speed in single player I can increase other stat else but not the speed and damage :<
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