Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1. Fatalis AI doesnt seem to attack while flying.
2. Feels a bit cheap that the boss can regenerate while using shrades demise. He can regenerate 200K HP if he goes into his blue flame mode after using his ult and theres no way to stop him, especially since he is immune to damage during this attack.
i am currently trying to figure out all of his attacks and i cant seem to figure out schrade's demise.
anyway love it!
If you need any help beta testing other mods hit me up, this is always what I wanted in ark, will help in whatever way I can man. Cheers!
Make his landing animation actually play when the player lands. Its there after Shrades Demise, so also apply it to the normal landing. It feels flat, unsatisfying, and unpolished as it is.
I haven't tested how his AI is yet so I can't speak to what attacks aren't available to the player, but please consider adding them to the player as well. Its kinda disappointing not to have the full movelist.
If possible and if you'd be willing I think it'd be amazing to have 2 movesets. A stance change from the crawl to the standing. With moves limited to each. If thats asking too much I think it'd at least be neat to have an input that lets him just stand.
I assume he won't be able to "swim" in the future, but I figured I'd still mention it as a nitpick.
It'd be cool to have the flamethrower attack where he breaths it over his back and loops it around. More noodle neck moves please.
I'm not sure what the intended balancing is, but aren't his stats kinda absurd? I think it'd be more than reasonable for him to have health values comparable to vanilla bosses. As he is it'd be impossible to die perhaps even if you wanted to.
Can more precise aiming be added to his fireballs? I know this is kinda an ark problem generally but they aren't reliable enough to be very fun to use. Maybe consider reducing the 3 fireballs to just one as well? Or making the 3 the last in the chain? Feels more fluid and less restrictive.
Thats all I can think of at this time. You've done an amazing job and I hope the mod sticks around and you do more. Just having so many attack options as is is really great.