ARK: Survival Evolved

ARK: Survival Evolved

MHArk: Fatalis
 This topic has been pinned, so it's probably important
Mett  [developer] 25 Nov, 2024 @ 4:30pm
Suggestions & Feedback
Anything is welcome! I will try to read through as much as I can, so don't shy away from commenting if you feel there is something that could be changed or added.
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Showing 1-15 of 19 comments
Taming him at level 150 will only leave him with 3 digit health.
Mr. EBG 25 Nov, 2024 @ 7:48pm 
This mod is fantastic! My only suggestion would be fixing him from being able to go underwater and some attack inconsistencies. Maybe also adding some of the AI attacks :) So excited this is finally out!!:steamhappy:
Oniel Oshi JKT48 26 Nov, 2024 @ 3:12am 
You should fix his ik, i know how to fix his ik.if you want ask a question,DM me okay?
HydragonofDeath 26 Nov, 2024 @ 8:28pm 
A few suggestions:

1. Fatalis AI doesnt seem to attack while flying.

2. Feels a bit cheap that the boss can regenerate while using shrades demise. He can regenerate 200K HP if he goes into his blue flame mode after using his ult and theres no way to stop him, especially since he is immune to damage during this attack.
xiongm69 26 Nov, 2024 @ 8:33pm 
Make him alittle bigger to feel the threat
Viktoriano 26 Nov, 2024 @ 10:24pm 
Its perfect, great work doing it, but i need the code to spawn, the summon comand!!
Sarthanos 27 Nov, 2024 @ 6:04am 
uh finally.... any chance you can add a tooltipp for the controls like the rhynio has?
i am currently trying to figure out all of his attacks and i cant seem to figure out schrade's demise.
anyway love it!
SUPREMO 27 Nov, 2024 @ 5:49pm 
Awesome admin tool mod is not working on Fatalis. Especially the rescale and stats increase feature. Fatalis is not targetable, unlike other mod creatures. I was hoping to make him bigger and increase his damage.
123 30 Nov, 2024 @ 5:37pm 
Can you size up fatalis little bit? It’s too small when I think
GͥOͣDͫ Slap 3 Dec, 2024 @ 10:43am 
Just my 2cents, but make sure to avoid the pitfall others have fallen into when it comes to mods like this. People tend add in AOE abilities from MH games that tend to be overpowered but more importantly over ranged. I've had audio cues of a crackle thunder from other modder's MH additions about well over 50-60 Rex's lengths away, just to randomly get deleted from the other side of a mountain or under a cliff. In my opinion the most important thing for these sorts of additions is to find some semblance of balance with ark's base game. It's ok for these guys to be top tier, but make sure they're not deleting everything around them 24/7.

If you need any help beta testing other mods hit me up, this is always what I wanted in ark, will help in whatever way I can man. Cheers!
Grigori 3 Dec, 2024 @ 12:37pm 
This is exceedingly impressive. The only MH mod since Garuga's to actually have quality. I do have a few things to suggest tho.

Make his landing animation actually play when the player lands. Its there after Shrades Demise, so also apply it to the normal landing. It feels flat, unsatisfying, and unpolished as it is.

I haven't tested how his AI is yet so I can't speak to what attacks aren't available to the player, but please consider adding them to the player as well. Its kinda disappointing not to have the full movelist.

If possible and if you'd be willing I think it'd be amazing to have 2 movesets. A stance change from the crawl to the standing. With moves limited to each. If thats asking too much I think it'd at least be neat to have an input that lets him just stand.

I assume he won't be able to "swim" in the future, but I figured I'd still mention it as a nitpick.

It'd be cool to have the flamethrower attack where he breaths it over his back and loops it around. More noodle neck moves please.

I'm not sure what the intended balancing is, but aren't his stats kinda absurd? I think it'd be more than reasonable for him to have health values comparable to vanilla bosses. As he is it'd be impossible to die perhaps even if you wanted to.

Can more precise aiming be added to his fireballs? I know this is kinda an ark problem generally but they aren't reliable enough to be very fun to use. Maybe consider reducing the 3 fireballs to just one as well? Or making the 3 the last in the chain? Feels more fluid and less restrictive.

Thats all I can think of at this time. You've done an amazing job and I hope the mod sticks around and you do more. Just having so many attack options as is is really great.
Last edited by Grigori; 3 Dec, 2024 @ 4:52pm
PivotBlimp 4 Dec, 2024 @ 5:47am 
Don´t have any issues just yet, but i will ask this: will you guys create Xeno´jiiva? Would be really cool to see both of ´em.
ARCHeR (UPW) 10 Dec, 2024 @ 10:28pm 
Maybe make the fatalis sit up when Idle? Like after 5 or so seconds of being Idle and Unridden It just does Its sitting animation like when you first enter Its arena In world. It just kinda feels small If it's on all fours all the time.
perhaps the stats could a little closely balanced to vanilla? apart from creature battles for youtube videos i dont see why you would use something like this in actual normal gameplay survival mode. I love the mod but its way too balanced all over the place.
yes bcs its vanilla
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