RimWorld

RimWorld

The Dead Man's Switch - MobileDragoon
My dragoon simply doesnt use weapons
So i picked the veteran start and made my dragoon and all, but when i equip the dragoon shotgun or tomahawk, it simply just stands instead of attacking. when its unarmed it works as intended. please help.
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Showing 1-3 of 3 comments
I have the same problem
Dekstruder 12 Jun @ 11:35am 
Me too picked the veteran start and made my dragoon and all, but when i equip the dragoon shotgun, it simply just stands instead of attacking. when its unarmed it works as intended.
Lumo 1 Jul @ 8:30pm 
I wasn't having this problem but now I'm too. It only happens when using this mod's weapons. If I switch to base game or other mod's weapons the dragoon attacks normally. I'm using with CE and there's a yellow error which mentions CE, so I'll put the log here for anyone that know what might be exactly:

[MVCF] Not found: CombatExtended.Verb_ShootCE(Dragoon Shotgun)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Warning_Patch1 (string)
MVCF.VerbManager:RemoveVerb (Verse.Verb)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:MVCF.PatchSets.Trackers.PatchSet_Equipment.MaybeRemoveEquipmentVerb_Patch0 (Verse.ThingWithComps,Verse.Pawn_EquipmentTracker)
MVCF.PatchSets.Trackers.PatchSet_Equipment:TryTransferEquipmentToContainer_Postfix (Verse.ThingWithComps,Verse.Pawn_EquipmentTracker)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Pawn_EquipmentTracker.TryTransferEquipmentToContainer_Patch3 (Verse.Pawn_EquipmentTracker,Verse.ThingWithComps,Verse.ThingOwner)
CombatExtended.CompInventory:TrySwitchToWeapon (Verse.ThingWithComps,bool)
CombatExtended.ITab_Inventory:SyncedTrySwitchToWeapon (CombatExtended.CompInventory,Verse.ThingWithComps)
CombatExtended.ITab_Inventory/<>c__DisplayClass18_2:<DrawThingRowCE>b__4 ()
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(Dragoon Shotgun/CompEquippable_DMS_Dragoon_Shotgun60008_0_Smash)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Warning_Patch1 (string)
MVCF.VerbManager:RemoveVerb (Verse.Verb)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:MVCF.PatchSets.Trackers.PatchSet_Equipment.MaybeRemoveEquipmentVerb_Patch0 (Verse.ThingWithComps,Verse.Pawn_EquipmentTracker)
MVCF.PatchSets.Trackers.PatchSet_Equipment:TryTransferEquipmentToContainer_Postfix (Verse.ThingWithComps,Verse.Pawn_EquipmentTracker)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Pawn_EquipmentTracker.TryTransferEquipmentToContainer_Patch3 (Verse.Pawn_EquipmentTracker,Verse.ThingWithComps,Verse.ThingOwner)
CombatExtended.CompInventory:TrySwitchToWeapon (Verse.ThingWithComps,bool)
CombatExtended.ITab_Inventory:SyncedTrySwitchToWeapon (CombatExtended.CompInventory,Verse.ThingWithComps)
CombatExtended.ITab_Inventory/<>c__DisplayClass18_2:<DrawThingRowCE>b__4 ()
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
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