RimWorld

RimWorld

The Dead Man's Switch - MobileDragoon
Worker dragoon heading back to bay?
I love the mod so far, just am running into one issue. When I have my builder hop into the "Arbeiter" powered frame with a work arm, as soon as they receive a work assignment they have "head back to the bay" queued. This obviously creates issues because I'd like them to get the benefits of the work arm while building things but instead they are constantly immediately removing the mech unless if I micro the entire construction process. If anyone has any pointers I'd really appreciate it.
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Do you have their schedule set to pilot? I noticed that as well before i changed them from work to pilot and assigned them a gantry w/ exosuit
Voltaire 30 Mar @ 5:52pm 
Thank you for this response, I figured that out as a solution though since being scheduled pilot time doesn't make them return to the mech when scheduled I found it a little underwhelming. I found some other workarounds for anyone curious:

A. If you place another mech/frame in the bay then they will not return to use it, very useful if you want a fighter or worker to be in their mech for long periods or indefinitely.

B. You can assign the gantry to a specific pawn and only they will automatically dismount in it, can be turned off or reassigned at will and you can just have any other pawn in a mech prioritize entering or leaving the bay at your discretion

What I'd like to know now is if anyone has figured out a way for pawns to automatically get *into* a mech without player input because I'm dying for that
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