Sea Power

Sea Power

Pacific Meltdown - The Campaign
1sleepr  [developer] 28 Jan @ 10:55pm
Mission Rebalancing
As you guys know, this campaign has been in the works for a while and some missions are a few months and several patches old. This may affect gameplay balance, so let me know here if any missions need a refresh due to game changes. NOTE: These missions are created in vanilla Sea Power and balanced accordingly, so if you are running any mods that change the combat drastically, please keep that in mind.
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Artruis 3 Feb @ 6:14pm 
so it might be a skill issue on my end, but i cannot seem to stop the 2 contacts (presumably B52s?) from the NE of the group from launching an ungodly amount of harpoons. no matter what I do the first wave of phantoms gets close enough to ID the landing group and the AWACS maintain the contact and guides in the missiles. with the air launched harpoons having 120nm range now there is really no way to stop them especially given the short range of the yak38s.

... or am I high and there is a sub somewhere maintaining the contact?

i did manage to finish mission 5 after a few tries... just rolled RNG enough so that the first wave of shipwrecks killed the tico and the carrier rolled a death with 2 hits.
1sleepr  [developer] 4 Feb @ 9:17pm 
@Artruis there is not a sub in mission 14. 2 B52's was definetly a little much, i'll reduce it to 1 when I get a chance and see how that goes. As for mission 5, I'm gonna have to play around with the updated ships to better understand their balancing. Might just remove the tico as a temp fix.
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Showing 1-2 of 2 comments
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