Arma 3
HETMAN: War Stories 1.10.5 NR6 - Altis
JustNU  [developer] 8 Dec, 2024 @ 3:48pm
All the changes made from original HWS 1.10 Scenario & The features NR6 brought.
This scenario now uses NR6 - HAL 1.25.0 RC2
Compared to original HWS this brings plethora of fixes and changes that are too long to list, but highlights are:
-Ability to ask for support/transport/deny tasks if player is a squad leader

-Fixed ground cargo system

-Overall more complex algorithms for AI orders

-If a unit has UAV backpack, they can deploy it

-Player gets a proper task whenever they receive an order of any kind


Multitude of fixes and changes made by me, including
-Darker UI that somewhat adapts to player's UI color settings

-Faction and Side options are independent of each other (aka, you can have nato on nato, but not blufor on blufor)

-Several random faction options
Random Fully - Picks a random faction from all possible, disregarding Side option
Random By Side - picks a random faction from chosen Side option (aka INDEP side will choose only INDEP factions)
Random Chosen - Picks random faction from user selected ones, only picks one faction in total

-Random Side option for enemy

-On player death, they get automatically swapped to another random unit, prioritizing squad units if possible

-Improved Cargo vehicle spawns: Better seat recognition and will spawn vehicles that have AT LEAST 4 cargo spots

-Air assets will now spawn in the air, 1km behind main force and land. Should minimize amount of destroyed helis on start and overall make them more common

-Support vehicles spawns: Every support type is now separated and has a minimum amount of at least 1 vehicles, guaranteeing that you will have at least one of each support type (if the faction has support vehicles, that is)

-Artillery now spawns separately from groups and statics

-Infantry groups have a limit of at least 4 units to be added to possible spawn pool

-Armored groups that have infantry are now considered part of mechanized pool

-Mechanized groups that don't have infantry are now considered part of armored pool

-Time acceleration set to 4, making a single in-game day 6 IRL hours.
Last edited by JustNU; 8 Dec, 2024 @ 4:13pm