RimWorld

RimWorld

MultiFloors
 This topic has been pinned, so it's probably important
telardo  [developer] 18 Dec, 2024 @ 10:53am
Bug report!
If you encountered a bug or mod incompatibility, please submit a hugslib log with an explanation about how or when the bug occurred. Only in this way can I reproduce it quickly and fix it ASAP.

To get hugslib logs, you need to run the Hugslib mod, then go to the dev console and press the 'Share logs' button (default hotkey for it is ctrl+F12), you should get a github gist address then, leave it here. ^^

Known issues:
- Prisoners in Prison Labor will only work on their current level.
- Robots in Misc.Robots and RobosPlusPlus won't work on other levels too.
- SOS2:
Launching a ship will generate a new map and unlink it with other levels.
Ship movements in space will not work correctly with other floors.
- Progression: Verticality and [DHM]Retexture(for MultiFloors) remove the place worker for stairs, which may cause undefined behavior.
Last edited by telardo; 7 Jun @ 10:03pm
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Showing 1-15 of 345 comments
Vanquisher02 18 Dec, 2024 @ 2:57pm 
floors don't generate at all after sending a pawn to a stair (up or down) ! make the game freeze forever, not choice to reload the save !


https://gist.github.com/HugsLibRecordKeeper/895edc3f389292dfd67281f8a9939a29
telardo  [developer] 18 Dec, 2024 @ 5:02pm 
Originally posted by Vanquisher02:
floors don't generate at all after sending a pawn to a stair (up or down) ! make the game freeze forever, not choice to reload the save !


https://gist.github.com/HugsLibRecordKeeper/895edc3f389292dfd67281f8a9939a29

The map generation fails without Anomaly. An oversight. Should be fixed now.
drshahramanvariazar 18 Dec, 2024 @ 11:25pm 
Originally posted by Vanquisher02:
floors don't generate at all after sending a pawn to a stair (up or down) ! make the game freeze forever, not choice to reload the save !


https://gist.github.com/HugsLibRecordKeeper/895edc3f389292dfd67281f8a9939a29


same
Vanquisher02 20 Dec, 2024 @ 1:32pm 
Originally posted by telardo:
Originally posted by Vanquisher02:
floors don't generate at all after sending a pawn to a stair (up or down) ! make the game freeze forever, not choice to reload the save !


https://gist.github.com/HugsLibRecordKeeper/895edc3f389292dfd67281f8a9939a29

The map generation fails without Anomaly. An oversight. Should be fixed now.

i'm glad to see you quick reaction my friend !

i got another minor compatibility with "lightout" mod : i can't use work bench because the output value of stair grid is not permanant, stair give energy in fonction of current power usage
telardo  [developer] 21 Dec, 2024 @ 8:30am 
Originally posted by zyzyhasl:
Universum
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2920558019
和这个mod不兼容,边缘航天2的前置,楼上会始终处于0光照状态

https://gist.github.com/HugsLibRecordKeeper/365e9a7814728b64bee9f8b2deb61710

我看了但好像做不了什么
telardo  [developer] 21 Dec, 2024 @ 8:39am 
Originally posted by Vanquisher02:
Originally posted by telardo:

The map generation fails without Anomaly. An oversight. Should be fixed now.

i'm glad to see you quick reaction my friend !

i got another minor compatibility with "lightout" mod : i can't use work bench because the output value of stair grid is not permanant, stair give energy in fonction of current power usage

Power transmission works by calculating the total power demand of all devices that "want to be on" at each level. I haven't used LightsOut before, but if pawns turn off devices, it could cause issues. Also, if the output is fixed, making manual adjustments could become quite inconvenient.
Vanquisher02 21 Dec, 2024 @ 11:26am 
ok, thx a lot !
johnthepatriot 22 Dec, 2024 @ 11:37am 
Trader caravan shows double resources. I'm able to sell twice as much as I have. All resources, including buildings, implants, books... everything. It seems to sell the item I actually have first, but allows to sell a second.
johnthepatriot 22 Dec, 2024 @ 3:15pm 
Found a game-breaking bug. It seems that if one is using SOS2, Camp sites, or any other mod that adds new zones that are not inherent to the game, it breaks the system where you assign pawns to floors for sleep, diet, or joy. Started a new game without any of those mods... just yours... and it worked fine. Tried it with SOS2 and your mod, and it was broken again.
Writter 22 Dec, 2024 @ 4:18pm 
I'm unable to reproduce it but traveling with a biomechanic and their drones and coming back to the colony make the droids unable to do any job. I suspect that is because the mod but could be something different! Sorry if this is not enough to report it!

Reload the game make it work again
Last edited by Writter; 22 Dec, 2024 @ 4:19pm
telardo  [developer] 23 Dec, 2024 @ 1:27am 
Originally posted by johnthepatriot:
Trader caravan shows double resources. I'm able to sell twice as much as I have. All resources, including buildings, implants, books... everything. It seems to sell the item I actually have first, but allows to sell a second.

Can't reproduce. Likely mod functionalities overlap. Would need a log to see which mod patch it.
Lovwiness 23 Dec, 2024 @ 9:00am 
I don't know how to destroy the stairs, when I make my colonists go they just do half of the process and then stop
oliverrook 23 Dec, 2024 @ 3:51pm 
Map Generation Completely fails with Save Our Ship 2
Last edited by oliverrook; 23 Dec, 2024 @ 3:51pm
Bonkers 23 Dec, 2024 @ 3:56pm 
If I add another ladder to an already excisting floor, from below. Then the flooring was removed on the top floor
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