Project Zomboid

Project Zomboid

They Knew [B42]
Afterworlds  [developer] 19 Dec, 2024 @ 12:52am
BUG REPORTS
Post your bugs here! I'll take a look soon.
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Showing 1-15 of 24 comments
Afterworlds  [developer] 19 Dec, 2024 @ 12:53am 
Reserved for updates and fix log.
DraxtemSklounst 22 Dec, 2024 @ 8:13am 
Hey guys, I have subscribed but the mod does not show up even as an option to enable... anyone else having this problem?

Really great mod btw!
Zyres 24 Dec, 2024 @ 12:34pm 
Same as Draxtem,cant find the mod
Perservering 28 Dec, 2024 @ 5:45pm 
Originally posted by DraxtemSklounst:
Hey guys, I have subscribed but the mod does not show up even as an option to enable... anyone else having this problem?

Really great mod btw!

Same here. Anyone else have a solution?
Afterworlds  [developer] 30 Dec, 2024 @ 12:47am 
Originally posted by Perservering:
Originally posted by DraxtemSklounst:
Hey guys, I have subscribed but the mod does not show up even as an option to enable... anyone else having this problem?

Really great mod btw!

Same here. Anyone else have a solution?

Are you on Build 41 or 42?
fen 7 Jan @ 1:52am 
Will hazmat zombies spawn with a satchel 100% of the time? The first I found had one with a cure inside, but the second did not spawn with a satchel at all. Wondering if it's a normal feature or a mod incompatibility on my end. :mhwgreeting:
Afterworlds  [developer] 7 Jan @ 2:37am 
Originally posted by fen:
Will hazmat zombies spawn with a satchel 100% of the time? The first I found had one with a cure inside, but the second did not spawn with a satchel at all. Wondering if it's a normal feature or a mod incompatibility on my end. :mhwgreeting:

The satchel spawn is 50%.

The cure's and meds are not in the bag, but on the corpse. They spawn separately, and the spawn rate is set in the sandbox. It defaults at 100% though, so it should always have one.
fen 7 Jan @ 2:44am 
Originally posted by Afterworlds:
The satchel spawn is 50%.

The cure's and meds are not in the bag, but on the corpse. They spawn separately, and the spawn rate is set in the sandbox. It defaults at 100% though, so it should always have one.

Ah I see, thank you very much!! I had my settings on 25% cure and 75% delay medicine, thinking it would total to one of the two spawning 100% of the time, but I'm mistaken and unlucky! :mhwgood:
the mod name is off its not theyknewb42 usually thats the issue when many poeple are having the same problem and cmd is not detecting the name itself
B~Shep 11 Jan @ 1:42pm 
How long after i been bitten do i take theyknew injection?
Cant take a zomboxycyline pill from the bottle unless its full.
Maybe a crafting recipe must be created for each stage of the bottle's quantity.
Afterworlds  [developer] 11 Jan @ 11:22pm 
Originally posted by B~Shep:
How long after i been bitten do i take theyknew injection?

There is an FAQ on the mod page.
Afterworlds  [developer] 11 Jan @ 11:22pm 
Originally posted by Swole Patroller:
Cant take a zomboxycyline pill from the bottle unless its full.
Maybe a crafting recipe must be created for each stage of the bottle's quantity.
I'll look into that.
Originally posted by Afterworlds:
Originally posted by Swole Patroller:
Cant take a zomboxycyline pill from the bottle unless its full.
Maybe a crafting recipe must be created for each stage of the bottle's quantity.
I'll look into that.

Disregard!!!

Turns out you cant take a pill if you favourite the item.

Thanks anyway!
Idk if it's me of what, but i can't see the mod from the mod list. i'm on 0.42, singleplayer. I tried to unsub then resub, tried to restart steam. Still i can't find a way to make the mod show up
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