Project Zomboid

Project Zomboid

(B42) Immersive Roleplay Professions and Traits
UattO  [developer] 27 Dec, 2024 @ 1:22pm
Report Bugs, Errors
Please be clear and make sure that it is actually this mod that is causing the problem.
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Showing 1-15 of 30 comments
Mustang 28 Dec, 2024 @ 6:57am 
There is a bug when saving a loadout of traits then selecting it from the list will make the game freeze - i have few traits mods and i was turning off them one by one , and the bug occurs with this mod.
UattO  [developer] 29 Dec, 2024 @ 5:27am 
Hi, i know about this bug,thanks for submit.
I tought it was triggered by new traits, cuz i add them every day but seems not.
I'm looking for a solution, thanks
Dem0nsTV 31 Dec, 2024 @ 4:45am 
Hello, I'm experiencing a bug when I try to randomly select traits while creating my character; the game freezes.
UattO  [developer] 1 Jan @ 7:46am 
Originally posted by Dem0nsTV:
Hello, I'm experiencing a bug when I try to randomly select traits while creating my character; the game freezes.

yep, thanks for report, i'm already looking for a solution for this.
For now avoid to use randomize or saved character
UattO  [developer] 4 Jan @ 4:42pm 
Originally posted by Dem0nsTV:
Hello, I'm experiencing a bug when I try to randomly select traits while creating my character; the game freezes.

Thanks again for report, this bug is now fixed
UattO  [developer] 4 Jan @ 4:42pm 
Originally posted by Mustang:
There is a bug when saving a loadout of traits then selecting it from the list will make the game freeze - i have few traits mods and i was turning off them one by one , and the bug occurs with this mod.

Thanks again for report, this bug is fixed too
TheSwede 26 Jan @ 8:14am 
oh and 1 thing i noticed now with the electronic expert trait , it just has 2 negative special traits , but it feel like they should be a postive perk , when im reading the description -informatic engineer -12 points - description (a computer expert . a pioneer that knows everything about computers and hardware , and gives -2 electricial -1 fitness -1 welding -1 short blade -1 maintenance
UattO  [developer] 27 Jan @ 11:50am 
TheSweed The computer engineer is a negative trait because it weakens many advantages, the description is positive because it is not a real defect but, as often happens with specialized traits, it modifies the profession to transform it into another, in this case the profession chosen with the specialization trait is less skilled than the default electronics expert because its skills are mental and not represented in the game skills.
Specialization traits should not be seen as defects or merits but only used to transform the generic profession chosen into a more defined one that can be more or less skilled and therefore will cost more or less.
I hope I have been exhaustive, thanks for the report.
Anyway i will add more specialization traits for the Electronic expert in the future
Sooo we need a patch :) this thing happens when i try to launch my save after patch... new game crashes too... Callframe at: setMutualExclusive
function: onGameBootAddLSTraits -- file: zLifestyleTraits.lua line # 3337 | MOD: Uatto's logic Professions

ERROR: General f:0, t:1741187270056> ExceptionLogger.logException> Exception thrown
java.lang.reflect.InvocationTargetException at GeneratedMethodAccessor85.invoke(null:-1).
Stack trace:
UattO  [developer] 5 Mar @ 8:31am 
Thank you very much, i try to fix it now
Ruld 6 Mar @ 6:42am 
Campfire not lighting after i've installed this mod:

`Callframe at: DoRemoveItem
function: RemoveStarterPistol -- file: RemoveStarterPistol.lua line # 18 | MOD: Uatto's logic Professions
function: OnNewGame -- file: RemoveStarterPistol.lua line # 26 | MOD: Uatto's logic Professions
Callframe at: setPlayerMouse
function: accept -- file: CoopCharacterCreation.lua line # 109 | Vanilla
function: onOptionMouseDown -- file: CoopCharacterCreationMain.lua line # 16 | Vanilla
function: onMouseUp -- file: ISButton.lua line # 56 | Vanilla
java.lang.reflect.InvocationTargetException
at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.base/java.lang.reflect.Method.invoke(Unknown Source)
at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:211)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:201)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:192)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:988)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:72)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:364)
at zombie.Lua.LuaManager$GlobalObject.addPlayerToWorld(LuaManager.java:5626)
at zombie.Lua.LuaManager$GlobalObject.setPlayerMouse(LuaManager.java:5719)
at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.base/java.lang.reflect.Method.invoke(Unknown Source)
at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:211)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:201)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:192)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:988)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1902)
at se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:104)
at zombie.ui.UIElement.onMouseUp(UIElement.java:1633)
at zombie.ui.UIElement.onMouseUp(UIElement.java:1588)
at zombie.ui.UIElement.onMouseUp(UIElement.java:1588)
at zombie.ui.UIElement.onConsumeMouseButtonUp(UIElement.java:1695)
at zombie.ui.UIManager.updateMouseButtons(UIManager.java:869)
at zombie.ui.UIManager.update(UIManager.java:728)
at zombie.GameWindow.logic(GameWindow.java:332)
at zombie.GameWindow.frameStep(GameWindow.java:928)
at zombie.GameWindow.run_ez(GameWindow.java:821)
at zombie.GameWindow.mainThread(GameWindow.java:619)
at java.base/java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NullPointerException: Cannot assign field "container" because "<parameter1>" is null
at zombie.inventory.ItemContainer.DoRemoveItem(ItemContainer.java:2679)
... 42 more
UattO  [developer] 6 Mar @ 6:48am 
Ruld thanks for report!
The campfire is not my business, the function giving error is just to remove the start pistol, i will take a look soon.
Do you use other mods?
Last edited by UattO; 6 Mar @ 6:49am
UattO  [developer] 6 Mar @ 7:24am 
Ruld, i deeply tested this mod after your report, campfire is working fine and no error is there.
I'm pretty sure you added this mod with others not compatible.
Please BE SURE that it is actually this mod that is causing the problem before to report.
The log you posted say about a function of my mod but it is impossible to find it for me activating just this mod, i'd need your mod list to find this error.
If you want to be involved and fix your problem, please send me your modlist, and next time try the mod alone to be sure where the error is because the game often show errors in vanilla or mods but the error is not there, that's is just what it collided to.
Last edited by UattO; 6 Mar @ 7:30am
ToMy.cz 22 Mar @ 10:11am 
Hello, for some reason the game gives me an error :
function: perform -- file: SmokerRemove.lua line # 78 | MOD: Uatto's logic Professions
function: perform -- file: LSGoodEating.lua line # 72 | MOD: Lifestyle: Hobbies

LOG : Lua f:857, t:1742663022048> ISTimedActionQueue:tick: bugged action, cleared queue ISEatFoodAction
LOG : ExitDebug f:961, t:1742663023788> EXITDEBUG: ToggleEscapeMenu 1
LOG : ExitDebug f:961, t:1742663023788> EXITDEBUG: ToggleEscapeMenu 3
LOG : ExitDebug f:961, t:1742663023788> EXITDEBUG: ToggleEscapeMenu 4
LOG : ExitDebug f:961, t:1742663023789> EXITDEBUG: ToggleEscapeMenu 5
LOG : ExitDebug f:961, t:1742663024322> EXITDEBUG: ToggleEscapeMenu 1
LOG : ExitDebug f:961, t:1742663024322> EXITDEBUG: ToggleEscapeMenu 3
LOG : ExitDebug f:961, t:1742663024322> EXITDEBUG: ToggleEscapeMenu 4
LOG : Lua f:1107, t:1742663026742> zombies: 1[1], hordeLeaders: 0, hordeWaiting: 0
LOG : ExitDebug f:1253, t:1742663029188> EXITDEBUG: ToggleEscapeMenu 1
LOG : ExitDebug f:1253, t:1742663029188> EXITDEBUG: ToggleEscapeMenu 3
LOG : ExitDebug f:1253, t:1742663029189> EXITDEBUG: ToggleEscapeMenu 4
LOG : ExitDebug f:1253, t:1742663029189> EXITDEBUG: ToggleEscapeMenu 5

Is the error in logic professions, lifestyles hobbies or my saved game?
UattO  [developer] 22 Mar @ 3:00pm 
Thank you, i've already detected and fixed this error, it will be in the next update
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