Project Zomboid

Project Zomboid

(B42) Immersive Roleplay Professions and Traits
UattO  [developer] 27 Dec, 2024 @ 1:26pm
Tips and Suggestions
Write here any advice and suggestions to improve the mod and make it more realistic and balanced
Last edited by UattO; 7 Jul @ 5:34pm
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Showing 1-9 of 9 comments
Mustang 31 Dec, 2024 @ 8:37am 
Suggestion for new Traits.

Positive Traits
- Lucky Clever - You start with a item "Lucky Clever" - Grants increased luck while the item is in inventory, but if you lose it you will gain the trait "Unlucky" (-1)
- Faint Smell - You are more resistant to negative smells (-3)
- Self-Control - You are more resistant to discomfort clothes (like masks) (-3)
- Enthusiastic - Boredom gain level is reduced by 75-90% (-3)
- Slow Breaths - Your panic levels are gaining slower and are being removed faster (-4)
- Hunger for Blood - When covered in blood you are losing boredom and gain small endurance bonus. (-5)
- Fishing Veteran - You have a increased chance of catching a rare fish, you can fish efficiently even in Winter Times. (-5)


Negative Traits
- Strong Smell - You have a strong sense of smell, negative smells will affect you faster (+2)
- Skinny - You start underweight (+2)
- Afraid of Fog - You are panicking when outside in the fog (+3)
- Afraid of Rain - You are panicking when outside in the rain (+3)
- Bad blood - infection chance from any wounds is increased significantly (+3)
- Weak-minded - You cannot control yourself much, discomfort levels gains faster (+4)
- Skin and Bones - You start extremely underweight (+6) - not compatible with "Skinny"
Last edited by Mustang; 31 Dec, 2024 @ 8:41am
UattO  [developer] 1 Jan @ 7:30pm 
Originally posted by Mustang:
Suggestion for new Traits.

Positive Traits
- Lucky Clever - You start with a item "Lucky Clever" - Grants increased luck while the item is in inventory, but if you lose it you will gain the trait "Unlucky" (-1)
- Faint Smell - You are more resistant to negative smells (-3)
- Self-Control - You are more resistant to discomfort clothes (like masks) (-3)
- Enthusiastic - Boredom gain level is reduced by 75-90% (-3)
- Slow Breaths - Your panic levels are gaining slower and are being removed faster (-4)
- Hunger for Blood - When covered in blood you are losing boredom and gain small endurance bonus. (-5)
- Fishing Veteran - You have a increased chance of catching a rare fish, you can fish efficiently even in Winter Times. (-5)


Negative Traits
- Strong Smell - You have a strong sense of smell, negative smells will affect you faster (+2)
- Skinny - You start underweight (+2)
- Afraid of Fog - You are panicking when outside in the fog (+3)
- Afraid of Rain - You are panicking when outside in the rain (+3)
- Bad blood - infection chance from any wounds is increased significantly (+3)
- Weak-minded - You cannot control yourself much, discomfort levels gains faster (+4)
- Skin and Bones - You start extremely underweight (+6) - not compatible with "Skinny"


Thank you very much for the suggested traits, they are very immersive and I agree to develop most of them, but it will be something I will work on once the first part of the mod which concerns the drafting of simple traits (skills and recipes) and professions and bug fixing, as soon as I get these things sorted out I'll focus on creating complex traits like these
UattO  [developer] 22 Feb @ 8:50am 
Originally posted by Mustang:
Suggestion for new Traits.

Positive Traits
- Lucky Clever - You start with a item "Lucky Clever" - Grants increased luck while the item is in inventory, but if you lose it you will gain the trait "Unlucky" (-1)
- Faint Smell - You are more resistant to negative smells (-3)
- Self-Control - You are more resistant to discomfort clothes (like masks) (-3)
- Enthusiastic - Boredom gain level is reduced by 75-90% (-3)
- Slow Breaths - Your panic levels are gaining slower and are being removed faster (-4)
- Hunger for Blood - When covered in blood you are losing boredom and gain small endurance bonus. (-5)
- Fishing Veteran - You have a increased chance of catching a rare fish, you can fish efficiently even in Winter Times. (-5)


Negative Traits
- Strong Smell - You have a strong sense of smell, negative smells will affect you faster (+2)
- Skinny - You start underweight (+2)
- Afraid of Fog - You are panicking when outside in the fog (+3)
- Afraid of Rain - You are panicking when outside in the rain (+3)
- Bad blood - infection chance from any wounds is increased significantly (+3)
- Weak-minded - You cannot control yourself much, discomfort levels gains faster (+4)
- Skin and Bones - You start extremely underweight (+6) - not compatible with "Skinny"


I'm just finished the mod, now it is time to create complex traits! I have already created Alcoholic and i want to add more, so here what i'm thinking about yours:
- Lucky Clever sounds good, maybe it could be a way to dinamize lucky traits but it will be just for single player.

- Faint Smell, Strong Smell: i like them but i have to study how to create them, i'd also like to add other bad smells to the game.


- Self-Control, Weak-minded: I like these too, but as smell traits, i have to study how to create them and i will need some time. Maybe traits name could be reviewed

- Enthusiastic is a good idea, i turn it into another one: Optimistic and Depressive, they will affect boredom and happyness.

- Hunger for Blood: Very good idea, it will be the opposit of fear of blood, very nice. Maybe i will assign another name, because of roleplay application, or maybe i could put this mechanic on Brawler trait

- Fishing Veteran should be maybe a fisher specialization

- Weights traits you suggested are something similar to what i'm creating now: anorexic and bulimic, starting with very underweight and obese, they will have effects on eating and health until the player will remove them, these traits will introduce vomit moodle and action.

- Weather traits will be mixed into a single trait called weather-sensitive. It will be the opposite of outdoorsman gaining bad moodles standing in the rain/fog/snow etc.

- Bad blood: i'm not sure about it
aether 5 Mar @ 11:25am 
Could there be done a separate version with just the new professions and traits without dynamics?
UattO  [developer] 5 Mar @ 12:15pm 
I'm not thinking about separated version at moment,i want be sure to ultimate every point in my to do list before.
When the mod will be totally ultimated i will think about other mod versions, like no lifestyle and driving required, or no dynamic traits, no specializations and more.
I'm onest, many people asks about other versions, but make so many mod versions could be stressed so i'm not running to this, but i will do it in the future for sure.
aether 6 Mar @ 3:38am 
Originally posted by UattO:
I'm not thinking about separated version at moment,i want be sure to ultimate every point in my to do list before.
When the mod will be totally ultimated i will think about other mod versions, like no lifestyle and driving required, or no dynamic traits, no specializations and more.
I'm onest, many people asks about other versions, but make so many mod versions could be stressed so i'm not running to this, but i will do it in the future for sure.

alright, thanks for your effort! :spiffo:
Furizu  [developer] 17 Apr @ 11:22pm 
A google doc list of the dynamic traits and how they are gained/lost would be great
Some better descriptions, like what does Digger do?
Now that there are images for the professions, I sort of want all of them duplicated to have a male/female one x.x
UattO  [developer] 18 Apr @ 12:26am 
A doc list is already present but i'm working on it to adapt to new version, be patient.
Digger just give you a shovel, if developpers will improve digging i will make it more efficient in digging.
Now dig something, a grave too, doesn't cost endurance or time, it is a free action very fast.
UattO  [developer] 18 Apr @ 12:36am 
It shoud be very nice to have male/female for every work but as you can see, you choose your gender just after traits and profession, so i can't do nothing about this at moment.
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