WARNO
WARNO Tactical Overhaul (Freedom Decks, Realistic LOS, Unit Speed, 2x Scale)
 This topic has been pinned, so it's probably important
ShadowofChernobyl  [developer] 29 Dec, 2024 @ 12:25am
News & Updates
I will post news about this mod, patch notes and other update information in this thread. Subscribe to this discussion if you wish to receive notifications of upcoming updates for this mod. This gives you the opportunity to screenshot your decks in the event the update wipes them.

Mod updates caused by Eugen pushing out an official WARNO update will often be done as soon as possible.

Most other updates will come with a 24-hour notice so that users can prepare for the update globally
Last edited by ShadowofChernobyl; 29 Dec, 2024 @ 12:25am
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Showing 1-15 of 28 comments
ShadowofChernobyl  [developer] 29 Dec, 2024 @ 12:30am 
Update 1.2 (Game Version 141935):

Fixed:
- 2x engagement range increase to weapon systems did not apply to situations in which the target was a helicopter or a plane. Missiles however had already received the 2x range and have been left unchanged. Moving forward, IFVs and AA guns will be noticeably more deadly against aircraft.
- Units which can be airlifted had ground transport options [Yokaiste]

Added:
- Ability to choose "No Transport" for transportable units [Yokaiste]
- New FOB which can be placed anywhere on a map [Yokaiste]
- All Supply units now have 3x supply capacity compared to vanilla
- Command buff radius increased by 1.5x

Additional Information:
This update will very likely cause decks to get wiped due to the fact that a new FOB was added and units can now select "No Transport". Unfortunately this is unavoidable as of right now. The best I can do is give people the opportunity to screenshot what they have. Thank you for your understanding.
Last edited by ShadowofChernobyl; 5 Apr @ 4:32pm
ShadowofChernobyl  [developer] 12 Jan @ 10:35am 
Update 1.3 (Game Version 141935):

Fixed:
- Some SPAA guns such as the Gepard still didn't have 2x engagement range
- A-10 Thunderbolt price increased by 40 to balance for the longer burst length
- Main menu title screen now displays original text

Added:
- HMGs, MMGs, SAWs and other small arm weapon ranges increased by 2x
- Vehicles with smoke launchers now have 3 uses instead of just 1
- Helicopters are more likely to fall back instead of "spin-locking"
- LOS Tool render range increased to 8km to account for long range engagements
- Some projectile speeds have been increased by 50% due to long range engagements
[Cannons, auto-cannons, air-to-ground missiles, anti-tank guided missiles, small arms]
Last edited by ShadowofChernobyl; 5 Apr @ 4:32pm
ShadowofChernobyl  [developer] 22 Jan @ 7:09pm 
Update 1.4 (Game Version 141935):

Added:
- Vehicles no longer slow down when stunned
- Shorter "aim time" for vehicle smoke launchers/countermeasures
- Infantry can enter ruined buildings

Changed:
- Vanilla Field Supply Points have had their forward deployment bonus decreased to 1km. The YSM Field Supply Points' forward deploy bonuses have been left unchanged at 100km and 3.5km
Last edited by ShadowofChernobyl; 5 Apr @ 4:32pm
ShadowofChernobyl  [developer] 7 Feb @ 7:02am 
Update 2.0 (Game Version 146198):
I'm an insomniac... :SkullofDoom:

Fixed:
- Now using SteamCMD and .VDF files to upload this mod to workshop. This should fix the performance issues when loading into the game caused by recent game update.

Added:
- Infantry take 25% less damage when stunned to simulate them going prone
- Satchel Charge range increase to 800m to emulate grenade launcher. Range is subject to change in the future

Changed:
- Max unit speed increased from 70% to 71% and on-road speed bonus decreased from 20% to 18%.
Last edited by ShadowofChernobyl; 5 Apr @ 4:32pm
ShadowofChernobyl  [developer] 7 Feb @ 11:49pm 
HOTFIX - Update 2.1 (Game Version 146198):

Fixed:
- Performance issues when using unlimited decks should now be dampened, as I have temporarily changed unit card amount from 999 to 25. I know it's not ideal but it will at least work now.
- A few units didn't have the ability to choose "No Transport", but that has now been fixed.
Last edited by ShadowofChernobyl; 5 Apr @ 4:32pm
ShadowofChernobyl  [developer] 10 Feb @ 10:53am 
Update 2.2 (Game Version 146198):

Fixed:
- Original YSM Supply Base didn't have Forward Deployment.
- Corrected mod update date in the main menu text.

Added:
- Income in AG Tactical Battles has now been doubled.
- Units no longer forcefully auto-orient to the nearest known enemy (caused issues with the longer ranges (Tanks getting killed by faraway ATGMs in their side-armor, etc.)).
Last edited by ShadowofChernobyl; 5 Apr @ 4:32pm
ShadowofChernobyl  [developer] 17 Feb @ 2:23am 
Update 2.3 (Game Version 146198):

Fixed:
- Desant. 2B14 now has Forward Deployment.
- L118, M102, D-30 & Nona-K can now be transported by Heavy Ground Transports.
- Vanilla Decks should no longer be visible, and your decks should stop being erased.

Attention:
This mod update is highly likely to wipe the decks you have saved for this mod. Please save screenshots of your decks so that it will be easier to rebuild them than from memory. I don't believe you'll be able to re-import exported decks so I wouldn't rely on that. Thank you for your patience and understanding!
Last edited by ShadowofChernobyl; 5 Apr @ 4:32pm
ShadowofChernobyl  [developer] 21 Feb @ 11:07pm 
Update 2.4 (Game Version 146198):

Fixed:
- Auto Orientation was still enabled. Units will no longer auto-orient to nearest threat.
Last edited by ShadowofChernobyl; 5 Apr @ 4:32pm
ShadowofChernobyl  [developer] 15 Mar @ 11:25pm 
Update 2.5 (Game Version 146198):

Added:
- 20% overall stealth bonus to all units
- Forests, buildings and ruins have had their given stealth bonus increased from 3 to 8.
Last edited by ShadowofChernobyl; 5 Apr @ 4:33pm
ShadowofChernobyl  [developer] 23 Mar @ 12:21am 
Update 2.6 (Game Version 146198):

Fixed:
- Helicopters could not engage targets outside their frontal field of view with ATGMs. This was due to having their "Auto-Orientation" boolean value marked down as "True". This has been fixed

Added:
- Increased time it takes for Surface-to-Air missiles and MANPAD missiles to fire at a target by 5x.
Last edited by ShadowofChernobyl; 5 Apr @ 4:33pm
ShadowofChernobyl  [developer] 25 Mar @ 5:32pm 
Update 3.0 (Game Version 150731):

Fixed:
- Updated to current game version
Last edited by ShadowofChernobyl; 5 Apr @ 4:26pm
ShadowofChernobyl  [developer] 26 Mar @ 5:42am 
HOTFIX - Update 3.1 (Game Version 150731):

Fixed:
- Game version wasn't displayed correctly when hovering over Main Menu mod title
- Supply Range hadn't actually been increased by 50% when updating the mod to the v150731
- YSM Supply Vehicles' supply amount hit the integer limit and were unusable
Last edited by ShadowofChernobyl; 5 Apr @ 4:27pm
ShadowofChernobyl  [developer] 30 Mar @ 9:17am 
Update 3.2 (Game Version 150731):

Fixed:
- SMGs were not in the list of small arms weapons with doubled range

Added:
- KSM-65 100mm AT Gun was given AA capabilities due to historical precedent and at the request of @RiceSlut. It also already exists as the KS-19 AA Gun.
- Flamethrower ranges increased to 475 at the request of @RiceSlut
- Ground-based AA Missiles and Guns have had their "time-to-lock" increased by 3x and "time-to-fire" increased by 2x to mitigate AA spam.

Changed:
- Reverted the following change from Update 9.5:
"Increased time it takes for Surface-to-Air missiles and MANPAD missiles to fire at a target by 5x."
Last edited by ShadowofChernobyl; 5 Apr @ 4:27pm
ShadowofChernobyl  [developer] 4 Apr @ 1:20am 
Update 3.3 (Game Version 150731):

Fixed:
- Satchel charge range was not properly set to 800m.
- Gazelle Celtic AA lock and fire times were affected by AA debuff.
- TO-55 Flamethrower range was doubled during engagement range increases

Added:
- Increased B-4M & BR-5M direct-attack accuracy by 5%
- Added AGLs (Automatic Grenade Launchers) to engagement range increase list
- Resolute trait buffed by giving it the opposite of Reservist trait's effects
- Doubled SEAD Detection range

Changed:
- Visual range (not engagement range) increase had to be reworked after I learned that the recent WARNO update changed the variable names responsible for this. The update appears to be worth it however, as I have more and easier options for balancing unit vision. Except for SEAD which is doubled, all units have had their vision increased by 20%
Last edited by ShadowofChernobyl; 5 Apr @ 4:27pm
ShadowofChernobyl  [developer] 7 Apr @ 11:42am 
HOTFIX - Update 3.4 (Game Version 150731):

Changed:
- Toned down the concealment bonus for forests, treelines and buildings by 45% as it was a bit excessive. Stealthy ambushes are still very possible so long as you utilize units with good stealth levels (Very Good, Exceptional)
Last edited by ShadowofChernobyl; 7 Apr @ 11:43am
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