Europa Universalis IV

Europa Universalis IV

Imperial Advancement Program Cheat Mod
DJBuckCallYo  [developer] 16 Nov, 2014 @ 8:38am
Mod Suggestions
Feel free to place your suggestions in this thread.
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Showing 1-15 of 18 comments
noceps 17 Nov, 2014 @ 12:13pm 
Is there any hack on da interwebz, where you just push a button (or write one command) and every important stat jumps to max. (best) value and it stays at that value whatever you do, so that you have everything and do not lose anything. It would be so much more comfortable for everything (obviously). Can you add that? :)
Lord Oscar 17 Nov, 2014 @ 1:55pm 
I don't see it so I'm gonna post it. Some modifier that increases army and navy tradition. I know that with your modifiers it feels a little meh but a super army and a super navy need a super leader ;)
Peganox 17 Nov, 2014 @ 5:58pm 
You could make is so ships travel faster say a 1 day in between each zone , and say 2-3 into terra incognita
LongLiveTheYams 18 Nov, 2014 @ 11:49am 
Maybe a way to add monarch power points?
Originally posted by Synfull:
You could make is so ships travel faster say a 1 day in between each zone , and say 2-3 into terra incognita

If you want to do this now, you can just create a General or Admiral to lead your army or fleet using the console and give him 999 Manuever points

e.x. in the console type:

leader 999 999 999 999

or

admiral 999 999 999 999

(The numberical valuves correspond to Attack/Shock/Manuver/Siege)
NastyPotato 21 Nov, 2014 @ 11:30am 
Maybe add some amazing diplomatic reputation?
DJBuckCallYo  [developer] 12 Dec, 2014 @ 2:46pm 
@Synfull That's a good point, I'll look into that, but no promises.


@NastyPotato I used to try out another cheat mod out there that would have good diplomacy, however the problem is that if you do have amazing dilpomacy, for some reason the Holy Roman Empire will elect your nation as the Emperor (even though you are nowhere near the HRE) I've seen this happen to me as the Byzantines.

I can add monarch points and tradition points when enabling the mod definitely, however as stated by the above it can be done via console commands. Hm... Thanks for the input tho guys!
AMBBirdツ 13 Dec, 2014 @ 11:30am 
Decreased core-building time? Should be possible to core Constantinople in 1 day I guess :)
DJBuckCallYo  [developer] 7 Jan, 2015 @ 11:28am 
Decreased Core creation time has been added, please let me know if there is anything else!
A Tech Priest 2 Aug, 2015 @ 7:36pm 
Sorry if you've already thought about this, but decreased development cost?
NVM, I'm smoking something and wasn't paying attention.
Last edited by =IGS= Omicron Factor {{; 4 Sep, 2015 @ 11:27pm
I think it would be cool if the mod allowed for the decision to last until year 9999 instead of just 1821. I know some people don't have their game set to that date so i'm not sure if it would make it imcompatible with vanilla games.
Kosmonawt 2 Aug, 2016 @ 8:43pm 
Is it possible to make it where you can still have autonomy? I still like that feature. (Don't ask why)
Being able to make a custom nation with the mod enabled would be awesome, mainly because I have to restart the game after creating a custom nation which becomes very tedious. And, if possible, try to combine an unlimited custom nation point mod to cover all bases regarding custom nations.
coen114 11 Apr, 2017 @ 5:29am 
something against rebels, because of the claimed land

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