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[[Dizzy] Poor Sight Matters More - Start of stack trace]
Verse.PatchOperationReplace(xpath="Defs/StatDef[defName="MoveSpeed"]/parts/li[1]/factorFromGlowCurve/points/li[1]"): Failed to find a node with the given xpath
[End of stack trace]
The top operation is the one that failed, the ones below it are the parents
Source file: Z:\SteamLibrary\steamapps\workshop\content\294100\3392675400\Patches\SightAffectsSpeed.xml
Having said that, I have a guess for you that it is this code, from the mod Stats Matter (continued):
<Operation Class="XmlExtensions.ApplyPatch">
<patchName>MoodMatters_MoodPatch</patchName>
<arguments>
<li>movespeed</li>
<li>Move speed</li>
<li>MoveSpeed</li>
<li>90</li>
<li>110</li>
</arguments>
</Operation>
That reads as a brutal table change.
But I could be wrong. In fact I likely am... 471 more mods to go.
XML extensions is a ♥♥♥♥♥♥♥ mess and once that mod is in place, and another mod depends on it to operate, I'm not likely to be of any further help.
Good luck.
Thanks!
<Operation Class="PatchOperationAdd">
<xpath>*/StatDef[defName = "MoveSpeed"]/parts</xpath>
<order>Prepend</order>
<value>
<li Class="Maux36.Rimbody_StatModule.PhysiqueFatHinderancePart"/>
</value>
</Operation>
It seems your patch relies on list ordering, but isn't that bound for incompatibilities like this? You'll have conflict with any mod that prepends statparts on move speed. And it being a stat, I can see many mods would want to add to parts.
I believe the better compatibility would be for this mod to implement targeted patch by doing something like li[Class="StatPart_Glow"] instead of li[1]?