Project Zomboid

Project Zomboid

Autotsar Motor Club B42
Bug Report
@Tchernobill, firstly, thank you for porting this mod to the most recent build.

Secondly, i wanted to report an error i got, when trying to open the mechanics window with radial menu, it goes as follow below.

Basically if you select the wrench in the radial menu V near the bike, the character starts looking at it, then nimbles away, like non-stop, until i cancel it.

It happened with bike Continental Bayer R80/7 Custom.

`Callframe at: pathToVehicleAdjacent function: start -- file: ISPathFindAction.lua line # 49 | Vanilla Callframe at: StartAction function: begin -- file: ISBaseTimedAction.lua line # 78 | Vanilla function: addToQueue -- file: ISTimedActionQueue.lua line # 16 | Vanilla function: add -- file: ISTimedActionQueue.lua line # 172 | Vanilla function: onMechanic -- file: ISVehicleMenu.lua line # 999 | Vanilla function: onMouseDown -- file: ISRadialMenu.lua line # 28 | Vanilla `

`java.lang.reflect.InvocationTargetException at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.base/java.lang.reflect.Method.invoke(Unknown Source) at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:211) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:201) at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:192) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:988) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1760) at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:85) at zombie.characters.CharacterTimedActions.LuaTimedActionNew.start(LuaTimedActionNew.java:119) at zombie.characters.CharacterTimedActions.BaseAction.waitToStart(BaseAction.java:103) at zombie.characters.CharacterTimedActions.LuaTimedActionNew.waitToStart(LuaTimedActionNew.java:82) at zombie.characters.IsoGameCharacter.StartAction(IsoGameCharacter.java:5917) at jdk.internal.reflect.GeneratedMethodAccessor1094.invoke(Unknown Source) at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.base/java.lang.reflect.Method.invoke(Unknown Source) at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:211) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:201) at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:192) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:988) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963) at se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1902) at se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:104) at zombie.ui.UIElement.onMouseDown(UIElement.java:1376) at zombie.ui.UIElement.onConsumeMouseButtonDown(UIElement.java:1672) at zombie.ui.UIManager.updateMouseButtons(UIManager.java:826) at zombie.ui.UIManager.update(UIManager.java:706) at zombie.GameWindow.logic(GameWindow.java:332) at zombie.GameWindow.frameStep(GameWindow.java:928) at zombie.GameWindow.run_ez(GameWindow.java:821) at zombie.GameWindow.mainThread(GameWindow.java:619) at java.base/java.lang.Thread.run(Unknown Source) Caused by: java.lang.ArrayIndexOutOfBoundsException: Array index out of range: 0 at gnu.trove.list.array.TFloatArrayList.get(TFloatArrayList.java:281) at zombie.pathfind.PathFindBehavior2.pathToVehicleAdjacent(PathFindBehavior2.java:557) ... 38 more `

After this error i wasnt able to select ghost mode in debug also, just letting you know, since i was using it to test the mod.

Another error i can report is, if the engine is running, and you stand near the bike, the character takes damage, i thought this had been fixed, but aparently not, if you turn the engine off it doesnt give you any damage, only on.

All this happened on the latest patch 42.7, just tested now.

Any more info needed, please let me know.

Keep the good work.

Cheers.
Last edited by Rusty #DopeRust; 23 Apr @ 11:45am
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Showing 1-6 of 6 comments
Tchernobill  [developer] 23 Apr @ 12:37pm 
Hi, I do not reproduce either bug with last version of the mod.
Well the only mod i can think it may conflict is Better Car Physics, could be the coulprit?

Without being that, i dont have anything else that changes cars, only mods that add.
@Tchernobill, after some more testing, the only bike that does this is the Continental Bayer R80/7 Custom, with the vehicle report of AMC_bmw_custom, all the others work as intended.

Have tried other bikes, this is the only one, that gives me damage when near it with the engine running/on.

Regarding not being able to open the mechanics context, i found it was conflicting with this mod , after disabling it, i can open the mechanics menu and even use the ghost menu on debug again.

Awaiting for a reply.

Cheers.
I have the same issue
Billo J Dahka 27 Apr @ 11:40pm 
with and without better car physics (I verified files on test without BCP)
Originally posted by Billo J Dahka:
with and without better car physics (I verified files on test without BCP)

Thank you for testing without BCP, since i didnt do it, verifying the files would replace some of the fixes i have implemented to some mods, that the owners didnt yet do to their mods since they havent updated (Boots & Clothes Expansion for example).

Gave you an award for it.

@Tchernobill, hope you can fix this.

Cheers.
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Showing 1-6 of 6 comments
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