Conquest of Elysium 5

Conquest of Elysium 5

Lost and the Damned (Renegade Guard)
Initial Impressions of Renegade Guard faction as of 4/15/25
(this was also posted on the Discord for Vorochi's mods. One addition, though. This is my favorite faction out of all seven. REALLY fun to play, it rewards you for experimenting and gives you room to make mistakes. I recommend them as an intro to the modpack)

Renegade Guard initial impressions: Very fun to play! Compared to vanilla coe this is an overwhelmingly powerful faction, but the mod that turns most neutral independents into 40k units with guns and the other 40k nations seem to balance each other out (tho AI does not know how to play nids/eldar well)

Renegade Guard are a jack of all trades faction that lack the more specialized super-tools of other factions… but getting hundreds of freespawn cultist units with guns is fantastic, and getting to supplement that with engineers who turn iron into *tanks* is also very good.

Four kinds of income:
**Gold:** from settlements of people. You’ll use it to hire officers. You could technically spend on troops or troop upgrades, but your preachers give you loads of Good Enough free soldiers without depleting population in a settlement. My biggest struggle was always finding officers to lead my free doomstacks around, though in midgame I was buying 30-40 guardsman garrisons for every stronghold base

**Iron:** from mines. You could use it to upgrade guard, but your engineers can turn iron into tanks *while walking around* leading your expeditions. A couple of the tanks from tier 1 rituals will turn a disposable scout party of 20 cultists into a powerful expansion force capable of claiming any basic unwalled settlement from indies or immobile faction garrisons. Iron is your most vital resource, and I recommend allocating trade points to more of it

**Gems:** from mines, you don’t care what color. For engineer rituals, but I generally had more than I needed. Engineers don’t get personally scarier when they promote.

**Blood sacrifices:** from settlements, can be spent by promoted preachers and psykers. The most important use is that 40 sacrifices promote a preacher into a better combat mage who gets more free troops when they preach. You can also spend it on daemon summoning, but demons have a risk of turning hostile when summoned, even if you crank the sacrifice up to 200% cost.