Project Zomboid

Project Zomboid

Week One & Beyond [Addon]
XYZ_Infinity 31 May @ 8:28pm
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Making Build 42 Work: New Slayer Bandit Update
So, the requirements for this mod haven't updated to include the new Bandit2 mod. I have come up with a solution that seems to work until this mod is patched by the mod owner. YOU SHOULD NOT HAVE TO RESTART YOUR GAME IF YOU ARE ALREADY RUNNING THE MENU

What you need:
-A text Editor (notepad, notepad++, vsCode, whatever you use)

Navigate to this mod's info file for b42. If you saved it in the default place, it should be:
C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\3405043636\mods\BeyondOneWeek\42\mod.info

Update line for to:
require=\Bandits2,\BanditsWeekOne

SAVE.

Reload your mods list and enable this mod :).
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Showing 1-8 of 8 comments
Ranny 18 Jun @ 2:56pm 
Thank you Bro!
Alzic 22 Jun @ 1:23am 
Legend!
Damn thanks
smithy361 22 Jul @ 12:49pm 
Thanks, much appreciated.
Dunno why, this fix doesn't work for me. The mod requires "bandits" even though I have edited the info file.
Originally posted by Jinxedster:
Dunno why, this fix doesn't work for me. The mod requires "bandits" even though I have edited the info file.
did you save and restart your game?
Originally posted by XYZ_Infinity:
Originally posted by Jinxedster:
Dunno why, this fix doesn't work for me. The mod requires "bandits" even though I have edited the info file.
did you save and restart your game?

Correct, multiple times. When I deleted the info file the mod was missing from the list, but it's not taking the edit.
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Showing 1-8 of 8 comments
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