Left 4 Dead 2

Left 4 Dead 2

Dead Flag Blues 2 - Reborn V1.0
Personal Review
Just finished playing this, and I want to say, this is a wonderful campaign. The gameplay is peak, the visuals are beautiful, and navigation is natural. Like all good campaigns, no words can adequately describe just how good it is.



But words can describe potential improvements.

The only major issue is how overdone the tanks can become. There needs to be more of a limit as to where and when they can spawn. On my first playthrough, a tank spawned very close to the starting area, (which is an especially terrible sight to see in expert on chapters 1 and 2) and during my second, right after the scripted tank sequence in the mall, (as in walked a few meters from where it took place) another spawned tank spawned.

Thankfully, this is perfectly manageable since there are plenty of molotovs and other throwables. Still, I would like to see this improved upon.

There isn't anything else I could consider a true problem. The map is without any minor or game-breaking bugs, the horde spawns, while occuring often, are easy to put down if you know what you're doing. So we are left with only three minor issues.

The three minor issues are these:

1. The location of the finale's activator isn't very clear, it would be nice if it were made more obvious.


2. The finale, as of now, it doesn't provide enough challenge. The CI funnel through the windows in a clear correlation to the survivors' position, and due to the layout, the CI, alongside the SI are slightly hindered in their efforts to get to you. In an area at the front of the building (where it is safe and easy to exit) there are supplies,T2 weapons, and laser sights.

A strategy formulates itself. The survivors gather around the supplies, blast the hordes away with infinite autoshotguns. Once the tanks spawn, break formation, go outside, set the tank on fire from a distance, kill it, group up at the supplies. Rinse and repeat.

Because of this, during the finale, the CI, the SI, and the tank aren't genuine threats. And there doesn't seem to be any other good places to hold out.


3. The credits theme starts too early.



One major issue, simple enough to deal with. Then only three minor issues. Very good for a 5-map campaign. Regardless of the issues or the tank spawns, it's still a fun time, so I'm keeping this one permanently installed. Nice job.
Last edited by Samuels' Chili Shop; 19 Feb @ 9:58pm
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Showing 1-3 of 3 comments
Alastor  [developer] 15 Feb @ 2:48pm 
@Samuels' Chili Shop thank you for the honest review! Regarding the amount of Tanks, the only guarantee spots for them are the one in the stadium on map 3 and the double spawn during the second wave of the finale. Any other Tanks that spawn are completely up to the game and are random, you must have gotten unlucky!
Last edited by Alastor; 15 Feb @ 2:48pm
Juxtapox  [developer] 6 Mar @ 4:06am 
Thank you for the review, really appreciate it!
I'm almost done with the campaign, it's fantastic so far but i don't know if it's because I play on expert difficulty but I keep getting at least one tank on every single chapter.
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Showing 1-3 of 3 comments
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