Team Fortress 2

Team Fortress 2

cp_welp
 This topic has been pinned, so it's probably important
Bullet  [developer] 28 Jan @ 10:41am
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If you see the skybox as a missing texture, try making sure the setting to delete temporary files on shutdown is off, loading up dustbowl, and then loading the map.

This map has 16 spawn-points on each team, meaning it can handle up to 32 players.

I have not included a navmesh, I'm not even sure if bots would work with all the map features (like water or the small elevators).

The default round time is 20 minutes. I may adjust this in the future based on feedback.

Sometimes the spawn doors like to open randomly when you breathe at them. I have no idea why this happens, and I'm not entirely convinced I'm not just losing my mind, so I haven't listed it in the issues category. It shouldn't change gameplay too much.

Capturing the middle point adds 10 minutes to the timer. No other points add time. This is meant for a team to be able to have a comeback after being defending for most of the duration of the timer.

This map may not run the smoothest, as it does not use area portals and isn't the most optimized. However, it isn't that big of a map, so I don't have any problems with it. Let me know if you do.

You are free to use this map unless I specifically tell you not to. You are not free to reupload it or any version of it without explicit permission, however.

PS: I might not always upload fixes as soon as I notice problems. I usually wait to fix very minor problems until larger updates. Sometimes I will just upload small fixes if I'm not getting feedback after awhile, though.
Last edited by Bullet; 14 Feb @ 9:57am