Total War: WARHAMMER III

Total War: WARHAMMER III

Recruit Tiers: Revised
Layotees  [developer] 31 Jan @ 6:21pm
Release Notes
Note: Building tiers have been adjusted to accommodate the below changes, either through the addition/subtraction of building tiers, or wholly moving the building chain downward.

Bretonnia:
Peasant Mob and Peasant Bowmen moved to T1 settlement chain.
Peasant Bowmen variants down to T1.
Grail Reliquae down to T2.
Damsel down to T2/T3 cap.
Men at Polearms down to T2.
Foot Squires down to T3.
Pegasus Knights down to T3.
Royal Pegasus Knights down to T4.
Blessed Trebuchet down to T3.

Wood Elves:
Eternal Guard moved to T1 magic forest settlement chain.
Eternal Guard (shields) and Glade Guard (Starfire Shafts) removed secondary building requirement.
Treeman down to T4.
Waywatchers down to T3.
Stag Knights to T4.

Norsca:
Marauders (Great Weapons) down to T1.
Norscan Ice Wolves down to T2.
Armored Skinwolves down to T3.
Shaman-Sorcerers down to T2.
Trolls down to T2.
Fimir Balefiend down to T2/T4 cap.
Fimir Warriors down to T3.
Manticore down to T3.
Fimir Warriors (GW) down to T4.
Chaos Frost Dragon down to T4.
Chaos Giant down to T3.
Feral Mammoth down to T3.

High Elves:
Ellyrian Reavers down to T1.
Silver Helms down to T2.
Handmaiden down to T2/T3 cap.
White Lions down to T2.
Sisters of Avelorn down to T3.
Ithilmar Chariot down to T3.
Mage down to T2/T3 cap.
Loremaster down to T3/T4 cap.
Flamespyre Phoenix down to T3.
Phoenix Guard down to T4.
Dragon Princes down to T4.
Sun Dragon down to T3.
Noble moved to barracks, T2/T3 cap.

Dark Elves (Settlements):
Dark Riders down to T1.
Dark Riders (Shields) down to T2.
Assassin down to T2/3 cap.
Harpies down to T2.
Manticore down to T3.
Cold One Knights down to T3.
Cold One Chariots down to T3.
Cold One Dread Knights down to T4.
Sorceress down to T2/T3 cap.

Dark Elves (Black Arks):
Dark Riders (Shields down to T2.
Cold One Knights down to T3.
Cold One Chariots down to T3.
Cold One Dread Knights down to T4.
Executioners of Har Ganeth down to T4.

Lizardmen:
Temple Guard, Bastiladon (Ark of Sotek) and Stegadon (Engine of the Gods) removed secondary building requirement.
Feral Dread Saurian unit cap removed.
Saurus Scar-Veteran down to T2/T3 cap.
Temple Guard moved to Temple of the Old Ones building chain, down to T3.
Coatl moved to Temple of the Old Ones building chain.
Ripperdactyls down to T3.
Cold One Riders moved to Saurus building chain, down to T2.
Cold One Spear Riders moved to Saurus building chain.
Horned Ones moved to Saurus building chain.
Salamander Hunting Packs down to T2.
Razordon Hunting Packs down to T2.
Ancient Salamander down to T3.
Skink Priest down to T2/T3 cap.
Skink Oracle down to T4/T4 cap.
Bastiladon (Ark of Sotek) up to T3.*
Feral Carnosaur down to T3.
Feral Troglodon down to T4.
Ancient Stegadon (Engine of the Gods) up to T5.*

*Recruit tiers for these units have not actually changed - their removed secondary building requirements were previously at these tiers.

Skaven:
Night Runner variants down to T1.
Gutter Runner variants down to T2.
Gutter Runner (poison) variants secondary building requirement down to T3 plague building.
Death Runners down to T3.
Eshin Triads down to T3.
Eshin Sorcerer down to T3.
Poison Wind Globadiers down to T2.
Death Globe Bombardiers down to T3.
Warp Lightning Cannons down to T3.
Plague Monks down to T2.
Plague Monk Censer Bearers down to T3.
Plague Priest down to T2/T3 cap.
Packmaster down to T2/T3 cap.

Vampire Coast (settlement and horde):
Zombie Pirate Deckhands Mob and Gunnery Mob moved to T1 settlement chain.
Deck Gunners down to T3.
Depth Guard (Polearms) down to T4.
Deckhands Mob (Polearms) down to T1.
Scurvy Dogs down to T1.
Syreens down to T2.
Mourngul Haunter capacity added to T3.
Gunnery Mob (Bombers) down to T1.
Gunnery Mob (Hand Cannons) down to T2.
Rotting Promethean Gunnery Mob down to T3.
Gunnery Wight down to T2/T3 cap.
Deck Droppers down to T1.
Deck Dropper variants down to T2.
Necrofex down to T4.*

*Settlement chain only.

Slaanesh:
Chaos Warriors added to Marauder building, down to T2.
Chaos Warriors (Hellscourges) added to Marauder building, down to T3.
Chaos Chariots down to T2.
Seeker Chariots down to T2.
Chaos Warshrine down to T3.
Hellflayer Chariots down to T3.
Exalted Seeker Chariot down to T4.
Alluress down to T2/T3 cap.
Chosen down to T3.
Chosen (Hellscourges) down to T4.
Soul Grinder down to T4.

Vampire Counts:
Black Knights (Lances and Barding) down to T3.
Vampire down to T3/T3 cap.

Tomb Kings:
All +1 army capacity technologies changed to +2.
Last edited by Layotees; 25 minutes ago
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Layotees  [developer] 43 minutes ago 
Daemons of Chaos have now been added to the mod! Changes for them are as follows:

All recruitment structures have had their build times reduced by 1 turn - T1 blue buildings and T2 red buildings now have a base build time of 2 turns, reduced to 1 turn with the appropriate god's glory reward.

Khorne:
Exalted Bloodletters added to T3 Barracks chain.
Soul Grinder of Khorne down to T4.

Nurgle:
Exalted Plaguebearers down to T3 in the Flies building chain.
Pox Riders down to T3.
Rot Flies down to T2.
Plague Drones down to T3.
Great Unclean One down to T4.

Slaanesh:
Exalted Daemonettes added to T3 Chariot building chain.
Seeker Chariots down to T2.
Hellflayers down to T3.
Exalted Seeker Chariot down to T4.
Soul Grinder of Slaanesh down to T4.

Tzeentch:
Lord of Change down to T4.
Exalted Pink Horrors added to T3 Knight building chain.
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