Stellaris

Stellaris

Monopolist Crisis Path
 This topic has been pinned, so it's probably important
jam1066  [developer] 12 Feb @ 5:21am
Monopolist Crisis Path Overview
Crisis Level One: Investment
Shares
  • Allows acquisition of Shares by completing Crisis Objectives
  • Unlocks the Form Business Plan council agenda, that will bring us closer to our goals.
  • Branch Office Value: +20%

Commodity Prioritisation
  • Unlocks the Monopolist Trade Policy, which converts 30% of our collected Trade Value into Energy, Minerals and Food.
  • Also unlocks the Monopolist Supply Policy which we can use to change the output and upkeep of our Distribution Centers.

Extensive Distribution
  • Unlocks new Branch Office Buildings:
    • Energy Distribution Center
    • Minerals Distribution Center
    • Food Distribution Center
  • Also unlocks the Branch Office Coordination Centre which increases empire wide trade output based on the number of Branch Offices we own.
  • Max Corporate Buildings in our Branch Offices: +1

Crisis Level Two: Revenue Generating
Opulence Cargo Ship
  • Unlocks the ability to construct Opulence Cargo Ship which can establish Branch Offices on other empires planets if we have a commercial pact with them.

Economy of Scale
  • Improves the Monopolist Trade Policy, to also convert an additional 15% of our collected Trade Value into Alloys and Consumer Goods.

Local Manufacturing
  • Unlocks new Branch Office Buildings:
    • Alloys Distribution Center
    • Consumer Goods Distribution Center
  • Branch Office Value: +20%

Investment Drive
  • Unlocks the Fundraising Campaign council agenda, that will bring us closer to our goals.
  • Commercial Pact Efficiency: +50%

Crisis Level Three: Break-Even
Affluence Destroyer
  • Unlocks the ability to construct Affluence Destroyer.
  • Improves the Opulence Cargo Ship to be able to establish Branch Offices on other empires planets without having a commercial pact with them.

Strategic Intergration
  • Improves the Monopolist Trade Policy, to also convert an additional 7% of our collected Trade Value into Volatile Motes, Exotic Gasses, Rare Crystals and Naval Capacity.

Logistical Oversight
  • Unlocks new Branch Office Buildings:
    • Local Logistics Center
    • Naval Logistics Center
  • Max Corporate Buildings in our Branch Offices: +1

Corporate Lobbying
  • Unlocks the Approve International Lobbying council agenda, that will bring us closer to our goals.
  • Diplomatic Weight from Economy: +50%

Crisis Level Four: Profitable
Prosperity Cruiser
  • Unlocks the ability to construct Prosperity Cruiser.
  • Improves the Opulence Cargo Ship to be able to take over Branch Offices on other empires established by other megacorps.

Universal Patents
  • Improves the Monopolist Trade Policy, to also convert an additional 16% of our collected Trade Value into Research and Unity.

Private Colleges
  • Unlocks new Branch Office Buildings:
    • Physics Distribution Center
    • Society Distribution Center
    • Engineering Distribution Center
    • Unity Distribution Center
  • Branch Office Value: +20%

Corporate Espionage
  • Unlocks the Prepare Galactic Press Conference council agenda, that will bring us closer to our goals.
  • Codebreaking: +2

Crisis Level Five: Existential Threat
Captive Market
  • Starts the Galactic Market Consolidation Situation, which will finalise our takeover of the Galactic Market and achieve our goals.

Exotic Investments
  • Improves the Monopolist Trade Policy, to also convert an additional 2% of our collected Trade Value into Living Metal, Zro, Dark Matter and Nanites.

Market Administration
  • Unlocks new Branch Office Buildings:
    • Regional Market Administration
  • We will need at least 50% Empire Market Share to build a Regional Market Administration on their capital.
  • Max Corporate Buildings in our Branch Offices: +1
Last edited by jam1066; 12 Jun @ 3:47am