Dominions 6

Dominions 6

Geolland
Mormacil  [developer] 8 Feb @ 10:53am
Feedback discussion
Alright lets make this easier to reply to.
Originally posted by Rough:
Rough 9 minutes ago
Having said all that, this is such a freaking awesome nation in terms of flavor and sprites. Very nice work, an instant classic
Thank you very much.
Originally posted by Rough:
Rough 10 minutes ago
It'd be cool if the Wuid could train 2-3 Wolf Warriors/month or had a special ritual (castable only in forests or swamps) to summon them, since their description says it's them that make the wolf warriors.
Yeah I considered it, might be worth to implement. Maybe a reduced dom summon effect. Certainly not one per candle.
Originally posted by Rough:
Also I was kind of expecting the Court of Winter to disappear come Spring? And have special summons for the berchta/berchtolds
I considered it but that felt really annoying? It's more about them showing up the first time since Pantokrator disappeared.
Originally posted by Rough:
Rough 27 minutes ago
Also giving the daughters of Gaur old age but berserker seems like bad design. Paying 40D for a mage you can only use for rituals or blood hunting seems like not a great deal
Berserker should only trigger on damage so if you don't get hit you should be fine.
Originally posted by Rough:
Rough 30 minutes ago
There are honestly so many spelling mistakes here it's distracting. Beyond that, though, could you give wild hunters stealth and maybe pillage or fear? The description says they're scouts, and they summon hounds that have stealth.
Well I'm famously bad with grammar and not a native speaker so any suggestions are welcome.
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Showing 1-3 of 3 comments
Rough 8 Feb @ 11:02am 
Originally posted by Rough:
Rough 10 minutes ago
It'd be cool if the Wuid could train 2-3 Wolf Warriors/month or had a special ritual (castable only in forests or swamps) to summon them, since their description says it's them that make the wolf warriors.
Yeah I considered it, might be worth to implement. Maybe a reduced dom summon effect. Certainly not one per candle.
--I was thinking a summon allies effect, like the kunring have

Also I was kind of expecting the Court of Winter to disappear come Spring? And have special summons for the berchta/berchtolds
I considered it but that felt really annoying? It's more about them showing up the first time since Pantokrator disappeared.
--Maybe others can chime in. I think less "annoying" and more tricky/cool mechanics


As an aside, I get 4 errors when I enable this mod.
Rough 8 Feb @ 11:04am 
Originally posted by Rough:
Rough 27 minutes ago
Also giving the daughters of Gaur old age but berserker seems like bad design. Paying 40D for a mage you can only use for rituals or blood hunting seems like not a great deal
Berserker should only trigger on damage so if you don't get hit you should be fine.
--Berserking mages is an infamous drawback. It's a big part of what keeps Phlegra in check, for instance. It's so easy to make mages berserk in the mid or late game with a battlefield-wide spell
Last edited by Rough; 8 Feb @ 11:04am
Hajduk 28 Apr @ 12:54pm 
Should your standard line troops really be demons with only 10 MR? There is no way to easily buff their MR against banishment like for undead nations who have unholy protection. I maybe change them to have the tag #almostundead and leave the demon tag for the Bartls since they are supposed to be the Krampus. Also, completely unarmored horses on non-mobile archer cavalry is just ooof every time I see it in any mod nations. Short bows would massacre them
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Showing 1-3 of 3 comments
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