RimWorld

RimWorld

Cinders of the Embergarden
 This topic has been pinned, so it's probably important
mo  [developer] 7 Feb @ 1:52am
BUG REPORT
Any incorrect feedback posted in the comment section will be deleted. Please provide feedback here
Also, do not upload any duplicate stackrace files, The error report for the line 'see ref for original' has only one purpose: to inform you that this error has occurred multiple times
请在这条讨论串发布错误报告,任何评论区的错误反馈都会被删除
还有不要上传任何带有 Duplicate stacktrace, see ref for original 这行的错误报告,这东西只有一个意义就是告诉你此错误多次存在,将删除此类无意义报错不再逐一说明
Last edited by mo; 24 Feb @ 7:48am
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Showing 1-15 of 137 comments
Could not resolve cross-reference: No FacialAnimation.FaceAnimationDef named NLR-Blink found to give to FacialAnimation.FaceAnimationDef+AnimationFrame FacialAnimation.FaceAnimationDef+AnimationFrame
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.DirectXmlCrossRefLoader/WantedRefForObject:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass16_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()

完全看不懂这种高深的东西,DS给了这种建议,“查看你安装的模组列表,特别是那些与面部动画或角色动画相关的模组。可能是某个模组引用了 HaulSub2,但这个资源不存在。”
mo  [developer] 7 Feb @ 5:39am 
Originally posted by coalballnyan:
Could not resolve cross-reference: No FacialAnimation.FaceAnimationDef named NLR-Blink found to give to FacialAnimation.FaceAnimationDef+AnimationFrame FacialAnimation.FaceAnimationDef+AnimationFrame
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.DirectXmlCrossRefLoader/WantedRefForObject:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass16_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()

完全看不懂这种高深的东西,DS给了这种建议,“查看你安装的模组列表,特别是那些与面部动画或角色动画相关的模组。可能是某个模组引用了 HaulSub2,但这个资源不存在。”

已修复
Zalera 7 Feb @ 10:55am 
After latest update removing HAR Dependency, The starting scenario seems to default to Baseliners instead of Cinder Xenotype.
mo  [developer] 7 Feb @ 10:56am 
Originally posted by Zalera:
After latest update removing HAR Dependency, The starting scenario seems to default to Baseliners instead of Cinder Xenotype.
let me check
Zalera 7 Feb @ 11:06am 
Just tried adding HAR back in, And the scenario properly defaults to Cinder, Only happens without HAR
mo  [developer] 7 Feb @ 11:44am 
Originally posted by Zalera:
Just tried adding HAR back in, And the scenario properly defaults to Cinder, Only happens without HAR
fixed right now
Xception 7 Feb @ 11:49am 
I bought a Patchleather starry from a trader, but it says that humans cannot wear it
mo  [developer] 7 Feb @ 11:55am 
Originally posted by Xception:
I bought a Patchleather starry from a trader, but it says that humans cannot wear it
This dress can only be worn by HAR Cinder Race, it's not a bug
My bad. I didn't realize that there was a HAR race and a xenotype
mo  [developer] 8 Feb @ 1:52am 
Originally posted by coalballnyan:
Could not resolve cross-reference: No FacialAnimation.FaceAnimationDef named NLR-Blink found to give to FacialAnimation.FaceAnimationDef+AnimationFrame FacialAnimation.FaceAnimationDef+AnimationFrame
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.DirectXmlCrossRefLoader/WantedRefForObject:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass16_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()

仅安装核心与框架的情况下,与【nl】facial animation wip 存在直接冲突。
早就修了,而且不是冲突,之前是调用了fa实验的内容
也就是说可以直接无视这个报错对吧
mo  [developer] 8 Feb @ 6:08am 
Originally posted by coalballnyan:
也就是说可以直接无视这个报错对吧
你更新mod就不会有报错了
Originally posted by mo:
Originally posted by coalballnyan:
也就是说可以直接无视这个报错对吧
你更新mod就不会有报错了
谢谢
This combination of mods causes the game to crash:
[Mod list length: 26]
Prepatcher [https:// no link (local mod)]
Harmony [https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2009463077]
Fishery - Modding Library [https:// no link (local mod)]
Core [https:// no link (local mod)]
Better Log - Fix your errors [https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2772559481]
Performance Fish [https:// no link (local mod)]
Royalty [Official DLC] [https:// no link (local mod)]
Ideology [Official DLC] [https:// no link (local mod)]
Biotech [Official DLC] [https:// no link (local mod)]
Anomaly [Official DLC] [https:// no link (local mod)]
Big and Small - Framework [https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2925432336]
HugsLib [https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=818773962]
Vanilla Expanded Framework [https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2023507013]
Alpha Genes [https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2891845502]
Amorphous style pack [https:// no link (local mod)]
Dubs Bad Hygiene [https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=836308268]
Cinders of the Embergarden [https:// no link (local mod)]
Ancient amorphous threat [https:// no link (local mod)]
Ancient mining industry [https:// no link (local mod)]
Ancient urban ruins [https:// no link (local mod)]
Big and Small - Genes & More [https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2920751126]
Big and Small - Races [https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2894397737]
Red's Performance Fixes (aka. Comp EggLayer Fix) [https:// no link (local mod)]
Simply More Bridges (Continued) [https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2012484790]
The Dead Man's Switch [https:// no link (local mod)]
Vehicle Framework [https:// no link (local mod)]

I will continue to narrow it down.
I have found the issue! Currently Cinders of the Enmbegarden and Alpha Genes are incompatable.

It will generate this error and then crash:

Caught exception while loading play data but there are active mods other than Core. Resetting mods config and trying again.
The exception was: System.NullReferenceException: Object reference not set to an instance of an object
[Ref D221F26D]
at AlphaGenes.AlphaGenes_GeneDefGenerator_ImpliedGeneDefs_Patch+<>c__DisplayClass0_1.<Postfix>b__0 (Verse.PawnKindDef element) [0x00006] in <15dff02a578941568ffcac1a0b6fbad2>:0
at System.Linq.Enumerable+WhereListIterator`1[TSource].ToList () [0x00017] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0001f] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at AlphaGenes.AlphaGenes_GeneDefGenerator_ImpliedGeneDefs_Patch.Postfix (System.Collections.Generic.IEnumerable`1[T] values) [0x000a8] in <15dff02a578941568ffcac1a0b6fbad2>:0
at RimWorld.GeneDefGenerator.ImpliedGeneDefs (System.Boolean hotReload) [0x00018] in <69945a8ed6c540cf90b578de735e0605>:0
- POSTFIX com.alphagenes: IEnumerable`1 AlphaGenes.AlphaGenes_GeneDefGenerator_ImpliedGeneDefs_Patch:Postfix(IEnumerable`1 values)
- POSTFIX RedMattis.BigAndSmall_Early: Void BigAndSmall.DefGeneratorPatches:ImpliedGeneDefs_Postfix(IEnumerable`1& __result)
at RimWorld.DefGenerator.GenerateImpliedDefs_PreResolve (System.Boolean hotReload) [0x001e0] in <69945a8ed6c540cf90b578de735e0605>:0
- TRANSPILER RedMattis.BigAndSmall_Early: IEnumerable`1 BigAndSmall.ReloadPatches:InsertBeforeResolveAllWantedCrossReferences(IEnumerable`1 instructions, ILGenerator generator)
- PREFIX RedMattis.BigAndSmall_Early: Void BigAndSmall.ReloadPatches:GenerateImpliedDefs_Prefix()
- PREFIX SmashPhil.VehicleFramework_preload: Void Vehicles.VehicleHarmonyOnMod:ImpliedDefGeneratorVehicles()
- PREFIX mlie.simplymorebridges: Void SimplyMoreBridges.GenerateBridges:Prefix()
at Verse.PlayDataLoader.DoPlayLoad () [0x0014b] in <69945a8ed6c540cf90b578de735e0605>:0
- POSTFIX UnlimitedHugs.HugsLib: Void HugsLib.Patches.PlayDataLoader_Patch:InitModsHook()
at Verse.PlayDataLoader.LoadAllPlayData (System.Boolean recovering) [0x0001c] in <69945a8ed6c540cf90b578de735e0605>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
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