Age of History 3

Age of History 3

Future Warfare: Laws, Missions and Tweaks
 This topic has been pinned, so it's probably important
cocojambo  [developer] 8 Feb @ 10:51am
FAQ
Here I will explain things more in depth and answer questions some people might have.

Why is this not part of the original Future Warfare mod?

I want my mods to be modular. If you don't like it - don't use it. It's better to make smaller mods so people can have more customization. Someone might want units, but not the laws because it conflicts with a different mod they are using.


Why can't I access missions and laws right away?

You need to research over 100 technologies, at least at the time of writing. That's because this mod aims to add more future, sci fi content.


I don't like a feature, can I remove it? Maybe make this mod compatible with a different one I'm using?

Yeah, you can. You have to access files of this mod.
Navigate to: (Steam>steamapps>workshop>content>2772750>3423451151>game)
Now, for example let's say you want to remove the laws this mod adds. Well, just delete the laws folder. Keep in mind, Steam can update the mod and bring back anything you delete, so if you really want to keep something deleted, copy the mod folder (3423451151) to the "mods" folder which you can find here (Steam>steamapps>common>Age of History 3). Rename the moved mod to anything you want and unsubscribe, so it doesn't update. THIS MIGHT CREATE ISSUES SO DO IT AT YOUR OWN RISK.

I can't complete some of the missions!

Well, sometimes you will be locked out of some missions. For example, you can't invade other countries one by one and at the same time advocate for peace. If you think you have came across a bug, let me know.
Last edited by cocojambo; 24 May @ 7:59am