Door Kickers 2

Door Kickers 2

Fallschirmjägerzug
 This topic has been pinned, so it's probably important
Levan  [developer] 6 Jul @ 2:37pm
Survey Results are out!
It has been almost a month since the survey was posted, and here are the results. Thanks to the (surprising) amount of people who answered! This has greatly helped at the time of choosing a direction towards some of the decisions left to do, and a general feel of well liked the mod is.

So, without further ado, let's see the results!.

DOCTRINES
Do you agree on having custom doctrines despite being less in number than in the current version of the mod?

  • Yes, I prefer less in number but adapted to the unit (83.3%)
  • No, I like quantity, the more options thebetter. (11.1%)
  • I don't care. (5.6%)


    Do you prefer to have "misc" abilities like the CIA HUMINT Network, or just stat stacks, i.e. +20% reload speed or +12% crit chance?

  • I prefer abilities that add other things to the gameplay (23.5%)
  • I prefer stat stacks, the higher my unit stats are, the better. (11.8%)
  • I like a balance between both (67.4%)
  • I don't care. (0%)


    CAMO SELECTOR & SKINS

    Currently, the mod contains both current, experimental and legacy uniforms. Do you prefer to keep them or even add some more?

  • Yes! The more options the better! Evenif they're not used anymore I like my units to wear vintage camos! (11.1%)
  • Yes, but give me more modern options for the current camos like the Crye-style uniforms in Flecktarn. (55.6%)
  • No, I like serious mods, so they should only wear Fletcktarn and Troppentarn. (16.7%)
  • No, but I would like more options on the Flecktarn uniforms, like Crye-styled clothes.(5.6%)
  • I don't care. (11.1%)

    VOICE ACTING

    How are the new voices compared to the AI-generated ones?
    Give a punctuation based on your preferences, 1 meaning you completely disagree and 5 you totally agree.

    The overall voice acting got a rating of 3.76 out of 5. Surpringly high considering the amount of complaints that there was about it in the comments. In the name of the volunteers, thank you silent majority!


    Would you prefer to have the voices remade using AI once again?
    Give a punctuation based on your preferences, 1 meaning you completely disagree and 5 you totally agree.

    The overal rating was of 1.92 stars. The puntuation was relatively high because a 29.4% of votes went to the 3 stars, that, would basically mean, I don't care?


    Would you prefer to have the voicelines re-recorded?

  • Yes, the acting is terrible (16.7%)
  • No, it is fine, this is something I am getting for free after all (44.4%)
  • I don't care. (38.9%)

    (I wonder if you don't care so much why did you guys even take the survey, but hey, thanks again!)

    GAMEPLAY

    Have you ever used the interpreter?

  • Yes (50%)
  • No(33.3%)
  • Who? (16.7%)

    First tie of the survey, interesting!.


    Did you know the interpreter costs 0 to deploy and can interrogate civilians, prisoners and hostages to gather information about enemies in the area?

  • Yes (44.4%)
  • Only about the deploy cost (5.6%)
  • Only about the interrogation (16.7%)
  • No (11.1%)
  • He can do what!? (22.2%)


    Would you rather keep him as an available asset, or completely remove him from the roster?

  • Yes, keep him, it's something I actually use (38.9%)
  • Yes, I won't use him, but others might (5.6%)
  • No, remove him, it's a waste of spaceand a completely useless character (0%)
  • Yes, keep him, but rework him and givehim a gun or something(38.9%)
  • I don't really care. (16.7%)


    Does the EF2000 airstrike feel good?

  • Yes! (61.1%)
  • No, it feels underpowered (11.1%)
  • No, it feels overpowered, specially with the 4 charges (5.6%)
  • They have a what!? (22.2%)


    SOUNDS

    Do the current sounds (excluding voices) feel correct?

  • Yes, I like the mix of realist and easy to identify sounds (83.3%)
  • No, I prefer more punchy sounds (5.6%)
  • No, they feel weak (0%)
  • I don't really care (11.1%)


    TEXTS & TRANSLATION

    Does the English text feel correct?

  • Yes, they are correct, and provide a funand easy to understand information (73.2%)
  • Not much, there's many typos and thetext is confusing at times (16.7%)
  • No, the text makes no sense and shouldbe remade (0%)
  • WhAt Iz TeXt? (11.1%)


    Does the German text feel correct?

  • Yes, they are correct and give a nice immersion feeling to the mod (16.7%)
  • Yes, I don't speak German though, but Ilike the feeling (50%)
  • No, it makes everything unnecesarilyhard to understand (0%)
  • No, there's words wrong and they needto be checked (0%)
  • I don't care (33.3%)


    UI & VISUALS

    Do you like the current portraits?

  • Yes, they're nice (50%)
  • Yes, but there should be more (38.9%)
  • No, I don't like the style (5.6%)
  • I don't care (5.6%)


    What do you think about the guns in the interface?

  • They're nice, very vanilla-like (67.7%)
  • They're adecuate, a little different thanthe base game, but fullfil their role (27.8%)
  • I don't really like them (0%)
  • They're garbage and whoever made them should be fired (0%)
  • I don't really care (5.6%)


    Do the waypoins (the icons you see when you order an action) feel correct?

  • Yes, only because I know they're customitems or I wouldn't have known they'renot vanilla (50%)
  • Yes, they are a little different thanvanilla, but I like them (33.3%)
  • Not much, they're too different from vanilla style (0%)
  • Absolutely no. They're horrible (0%)
  • What's an action waypoint? (16.7%)

    You'll make me blush >///<

    GENERAL FEEDBACK

    This part was made so you could tell me anything that wasn't included in the other questions, suggestions or other things, not to ♥♥♥♥♥♥♥♥, but I'll answer those who left a message anyway...

    I think there should be an MP7 as the Fallschirmjäger were known to possess it.

    Agreed, it wasn't added before because I wasn't sure to who give them, they're mostly used by support personnel such as vehicle crews that aren't included in the mod, but yes, they'll have MP7's soon(tm)

    nothing
    Thanks? I guess?. Next question!.

    Do hope grenade (not large one) are not limited to 1 per slot
    Tricky situation, the amounts of explosives is actually different depending on the class, Grenadiers and Riflemen have 2 grenades per slot, while the rest only have one, it's a way to limit the loadout (or at least they should, if they don't then I made an ooopsie)


    The trooper's voices are too quiet.

    Try increasing the volume of your game, or disable the sound replacers, there's multiple sound mods that completely drow the other sounds of the game.


    The mod is really nice, but I like the Brits best (By you favourite Italian guy)

    You traitor! You deserve your pasta to be always soggy!


    I prefer tft but ze germans are a nice change of pace.

    Thank you :)


    N/A Amgio (yes it's a Mexican term but you can go ♥♥♥♥ yourself) :begyes:

    :begyes:


    Keep up the good work

    Thanks! I'll try to :)
Last edited by Levan; 6 Jul @ 3:05pm
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Hey here the one with the grenade slot question, did not know about rifleman and grenadier (12 40mm is quite a lot tbh), I usually use the auto chosen unit first 2 (forgot class) but they had 2 flash per slot on creating new unit in the first place.
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