Door Kickers 2

Door Kickers 2

Fallschirmjägerzug
 This topic has been pinned, so it's probably important
Levan  [developer] 14 Feb @ 12:53pm
Bug Reports
Post your bugs here instead of in general chat.
Please, follow the next format at the time of reporting so it will be easier to track.

Type: Crash, missing texture, missing sound, doctrine, etc.
When: At map loading, after firing X gun or using Y item, etc.
Details: Optional, but it really helps, whatever you think might be useful.
Screenshot: If you see any error message, please, post said screenshot too.
Other mods used: It should be compatible with all mods out there, but include the other mods you were using, many times it can the dumbest of reasons what causes a problem.
User modifications: Yes or no, simply let me know if you meddled with the files of the mod for it to happen.
Last edited by Levan; 14 Feb @ 12:55pm
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Showing 1-8 of 8 comments
ROББЭ 17 Feb @ 4:11am 
Type: Wrong action/doesn't engage targets
When: Sniper comes to standstill with G28
Details: The sniper doesn't raise his run and holds it in the right hand pointing downwards
Screenshot: Imgur Link of the Screenshot [imgur.com]
Other mods used: Realistic Sounds, Going in Blind (Edited)
User modifications: no
Levan  [developer] 17 Feb @ 9:41am 
Originally posted by ✚ Robbe__1:
Type: Wrong action/doesn't engage targets
When: Sniper comes to standstill with G28
Details: The sniper doesn't raise his run and holds it in the right hand pointing downwards
Screenshot: Imgur Link of the Screenshot [imgur.com]
Other mods used: Realistic Sounds, Going in Blind (Edited)
User modifications: no

Bug has been found and fixed, a hotfix should be uploaded soon, thank you for reporting!
ROББЭ 20 Feb @ 4:08pm 
Originally posted by Levan:
Originally posted by ✚ Robbe__1:
Type: Wrong action/doesn't engage targets
When: Sniper comes to standstill with G28
Details: The sniper doesn't raise his run and holds it in the right hand pointing downwards
Screenshot: Imgur Link of the Screenshot [imgur.com]
Other mods used: Realistic Sounds, Going in Blind (Edited)
User modifications: no

Bug has been found and fixed, a hotfix should be uploaded soon, thank you for reporting!


my sniper doesn't feel so well :(
Imgur Link [imgur.com]
and here [imgur.com]
pls fix <3 mods haven't changed except camouflage selector and white Phosphor NVD's
Also some other walking animations are kinda weird :D
Last edited by ROББЭ; 20 Feb @ 4:18pm
Levan  [developer] 20 Feb @ 5:14pm 
Originally posted by ✚ Robbe__1:
Originally posted by Levan:

Bug has been found and fixed, a hotfix should be uploaded soon, thank you for reporting!


my sniper doesn't feel so well :(
Imgur Link [imgur.com]
and here [imgur.com]
pls fix <3 mods haven't changed except camouflage selector and white Phosphor NVD's
Also some other walking animations are kinda weird :D

Sadly, there's little I can do about the animations, they're done by a friend of mine that isn't exactly a pro in that regard, he's still learning, so whenever he updates them, I'll also include them here, if you want them to be less snappy, activate the "Wait for clear" automatically, the thumbsup icon on the 2nd row, it will make your troopers stop when they see an enemy and not move again until dealing with them.

About the problem itself, I swear I am testing them right now with no other mods, and works as intended, my only solution would be to unequip the gun, play a mission, and equip it again, forcing the game to update the animations so to speak. If the problem continues, post again, I will see if there is something I can do on my end, sorry.

EDIT: Another possible solution could be to unsubscribe to the mod and subscribe again, forcing Steam to download the latest update, perhaps you didn't get it and that is why is still broken.

EDIT2: A hotfix has been uploaded, try any of the methods and check if they work for you.
Last edited by Levan; 20 Feb @ 5:48pm
Mace 3 Mar @ 2:11pm 
Type: Missing new operators
When: Opening "Squads" menu; campaign/mission planning screen.
Details: The new operators (medic & interpreter) are not added to units created before the update. Only an empty placeholder is visible. Creating a new squad properly displays the new operators.
Screenshot: Image Link [imgur.com]
Other mods used: no
User modifications: no
Levan  [developer] 3 Mar @ 2:28pm 
Originally posted by Mace:
Type: Missing new operators
When: Opening "Squads" menu; campaign/mission planning screen.
Details: The new operators (medic & interpreter) are not added to units created before the update. Only an empty placeholder is visible. Creating a new squad properly displays the new operators.
Screenshot: Image Link [imgur.com]
Other mods used: no
User modifications: no

That's not a bug, but how the game works, it creates an index when you create a new squad, and never updates it. So if you make modifications to the unit, the game won't register them until you create a new squad.

If you want to play with the new classes, you will have to create a new squad, I'm sorry. If you do, make sure to read the changelog, there it is explained what you need to do to fix a bug related to the custom portraits.
'jaybs' 11 Mar @ 12:52pm 
Type: Weapon
When: At squad Equipment screen
Details: Once you unequip the Platoon Leader's P8 pistol, it doesn't show up on the secondary weapon menu and cannot be re-equipped
Screenshot: None? it's self explanatory
Other mods used: None
User modifications: None
Last edited by 'jaybs'; 11 Mar @ 1:09pm
Levan  [developer] 11 Mar @ 2:39pm 
Originally posted by jaybs:
Type: Weapon
When: At squad Equipment screen
Details: Once you unequip the Platoon Leader's P8 pistol, it doesn't show up on the secondary weapon menu and cannot be re-equipped
Screenshot: None? it's self explanatory
Other mods used: None
User modifications: None

Complete oversight, it has been corrected and will be fixed next patch. Thanks for the report!
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