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Some of the crew roles you've listed do have effects already present in other mods (like the minimap and planet search), but some of them are pretty neat, and could also tie into the encounters. Got a fabricator? They could help someone make things. An archaeologist could analyze some strange artifact and get it working. An officer could disarm a booby-trapped container. Stuff like that.
I'll have to see what all's doable, but this does get my gears turning. Thanks :3
(I understand if this is impossible. It's just in my head forever and I'm super incompetent with code :p )