XCOM 2
Viper's Weapon Rebalance
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Dęąth Viper  [developer] 14 Mar @ 9:08pm
Grenades and Heavy Weapons (Vanilla / Modded)
This is made in mind with Superior Explosives in mind. For sure go sub to that! Also, the second wave option "Precision Explosions" works best when paired with these changes. Gives grenades a "real" feel.

ALL Damage is scaling linearly. Initial damage / throw increased on all grenades. Explosion radius also increased. Grenades are very dangerous weapons (I would know as a former soldier), and they need to do more than 2 damage. I have also taken the liberty of giving the grenades their PROPER damage types (Poison does poison damage, acid does acid damage etc).

My thought is to make these extremely viable early game, and scale a lot less into late game as your soldiers rank up and you gain access to better weapons and gear.

Rocket Launcher - Increased damage, radius, range, and shred.

Plasma Launcher - Increased damage, radius, range, and shred.

Plasma Blaster - Increased damage and armor pen. No shred. Longer range.

Flamer - Increased width range. More variance in damage.

Flamer Mk2 - Increased width range. More variance in damage.

Shredder Gun - Increased width and range. More damage variance. Removed armor pen in exchange for greater armor shred.

Shredstorm Cannon - Increased width and range. More damage variance. Removed armor pen in exchange for greater armor shred.

Frage Grenade - Damage increased across the board. Radius increased. Scaling shred.

Flame Grenade - Damage increased slightly. Throw range increased dramatically. Armor shred removed.

Acid Grenade - Damage increased. Shred is extremely high. Vanilla explosion radius. Slightly increased range.

Poison Grenade - Damage increased. Explosion radius is greatly increased.

EMP Grenade - Damage greatly increased. It's only usable on robotic enemies, and I personally needed some motivation to take this thing along. It is now an excellent robot killer.

Claymore - All claymores have increased damage, throw range, and explosion radius. These are now what I would consider "proper" ambush tools.

Flash Bang Grenade - Range increased. Radius increased.

Smoke Grenade - Range increased. Scaling Radius increase.

Mountain Mist Grenade - Thats right. Chosen got a buff. No spoilers.

Concussion Grenade - Thats right. Chosen got a buff. No spoilers.

Laser Grenade - Damage increased. Range and radius increased.

Magnetic Grenade - Damage increased. Range and radius increased.

Radiation Grenade - Damage increased. Radiation effect chances increased to 50%.

AP Grenade - Massively increased damage. Also massively negative armor pen. Radius and range increased.

Mines - Range increased. Radius increased. Damage increased. Scaling shred.

Superior Explosives - Scaling on par with the rest of the grenades.

HE Charges - All have increased throw range, radius, and higher damage / shred.
Last edited by Dęąth Viper; 22 Apr @ 9:58pm