Door Kickers 2

Door Kickers 2

XOF Unit
Main Issues (IMO)
>Lacking Customization
Almost all weapons ship with pre-mounted Optics. Das Bad. Being able to slap cool sights on a weapon is a favorite aspect of mine in this game.

>Too many instances of the same gear
The permutations of the Helmets are nice-to-have, but should probably be shelved into a sub-mod.

>Little/No sensible re-use from base game
The Loadouts of the various subfactions could easily adapt some of the Weapons from the Base game, such as the various older Rifles the Militia has access to.

>NVGs have no names or descriptions
What it says on the tin. It'll also be difficult to balance those new Quad-Tube NODs for gameplay.
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Showing 1-3 of 3 comments
Grabin  [developer] 28 Mar @ 11:28pm 
Hello @Pungent Pickle!
Thanks for sharing all those points! To answer you

>Lacking Customization
I haven't tackled the optics of the weapons yet. I want a clean and solid base for the weapons, and then I will add sights to all of them. Also, I'm working on some 3D models to make the weapons even more tactical, with extra gear. Right now, we could say the weapons are naked (snake).

>Too many instances of the same gear
That's a bit of a personal preference. I love to have choices in my gear, with different colors, camos, etc. But I'm exploring the extra equipment slots to see if I can set some headgear stuff there. For example, I would like to set the gas masks in it so that it will drastically reduce the list of headgear.

>Little/No sensible re-use from base game
Right now, I'm including/adding only MGS lore weapons. But god, the lore is big, so hold tight, and M4s, AKs, FALs, Nikita, Stinger, etc. will come! It takes a bit of time because I am redesigning all the illustrations and modifying 3D models and textures for consistency and respect of the MGS lore. When the collection of weapons is strong enough, I want to add more outside-of-lore weapons to increase the firepower in the unit.

>NVGs have no names or descriptions
This is an easy fix that I will add to the next update.
Originally posted by Grabin:
Hello @Pungent Pickle!
Thanks for sharing all those points! To answer you

>Lacking Customization
I haven't tackled the optics of the weapons yet. I want a clean and solid base for the weapons, and then I will add sights to all of them. Also, I'm working on some 3D models to make the weapons even more tactical, with extra gear. Right now, we could say the weapons are naked (snake).

>Too many instances of the same gear
That's a bit of a personal preference. I love to have choices in my gear, with different colors, camos, etc. But I'm exploring the extra equipment slots to see if I can set some headgear stuff there. For example, I would like to set the gas masks in it so that it will drastically reduce the list of headgear.

>Little/No sensible re-use from base game
Right now, I'm including/adding only MGS lore weapons. But god, the lore is big, so hold tight, and M4s, AKs, FALs, Nikita, Stinger, etc. will come! It takes a bit of time because I am redesigning all the illustrations and modifying 3D models and textures for consistency and respect of the MGS lore. When the collection of weapons is strong enough, I want to add more outside-of-lore weapons to increase the firepower in the unit.

>NVGs have no names or descriptions
This is an easy fix that I will add to the next update.

Thanks for responding to the feedback! I have a few skills related to 3D Modeling and Illustration, if you are open to collaboration, i'd be happy to take some work off your hands, like modeling sights or suppressors. If you're interested, you can send me a Friend Request here on Steam!
Originally posted by Grabin:
Hello @Pungent Pickle!
Thanks for sharing all those points! To answer you

>Lacking Customization
I haven't tackled the optics of the weapons yet. I want a clean and solid base for the weapons, and then I will add sights to all of them. Also, I'm working on some 3D models to make the weapons even more tactical, with extra gear. Right now, we could say the weapons are naked (snake).

>Too many instances of the same gear
That's a bit of a personal preference. I love to have choices in my gear, with different colors, camos, etc. But I'm exploring the extra equipment slots to see if I can set some headgear stuff there. For example, I would like to set the gas masks in it so that it will drastically reduce the list of headgear.

>Little/No sensible re-use from base game
Right now, I'm including/adding only MGS lore weapons. But god, the lore is big, so hold tight, and M4s, AKs, FALs, Nikita, Stinger, etc. will come! It takes a bit of time because I am redesigning all the illustrations and modifying 3D models and textures for consistency and respect of the MGS lore. When the collection of weapons is strong enough, I want to add more outside-of-lore weapons to increase the firepower in the unit.

>NVGs have no names or descriptions
This is an easy fix that I will add to the next update.

One more thing; I could see a work-around to the Gasmask problem being the idea of rolling them into the NVG slot; since there's less permutations of the Gasmask + NVG combo than there is of the Helmet + Camo Type + Gas Mask combo.
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