Space Engineers

Space Engineers

[Psycho] Pulley Motor Core
TwitchingPsycho  [developer] 30 Mar @ 7:03am
BUG REPORTS
Cuz ofc.... T.T
< >
Showing 1-6 of 6 comments
TwitchingPsycho  [developer] 1 Apr @ 11:44am 
Nice and quiet here. Just the way I like it. :) xD
WELL about that
it seems that if you connect landing gears / large magnetic platform it freaks out and just spins the head off of the pulley system
well. idk inertia sharing might have fixed idk XD
TwitchingPsycho  [developer] 12 Apr @ 9:11pm 
Not sure that falls under bug and rather under how a piston works. T.T
i have a crash that looks like this

2025-05-29 15:45:13.279 - Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.
at PSYCHO.PulleyMotor2.PulleyMotorLogic2.Close()
at VRage.Game.Entity.MyEntity.Delete()
at VRage.Game.Components.MyHierarchyComponentBase.Delete()
at VRage.Game.Entity.MyEntity.Delete()
at Sandbox.Game.Entities.MyEntities.DeleteRememberedEntities()
at Sandbox.Game.Entities.MyEntities.UpdateAfterSimulation()
at Sandbox.Game.World.MySector.UpdateAfterSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
< >
Showing 1-6 of 6 comments
Per page: 1530 50