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<childhood>
<title>Orbital Cadet</title>
<linkedAdulthoods>
<OplotPrisonGuard>0.1</OplotPrisonGuard>
<MercenaryTechnician>0.5</MercenaryTechnician>
</linkedAdulthoods>
</childhood>
example for reference for the second desired feature:
<dislikesBackstory>
<SlaveMaster>–15</SlaveMaster>
</dislikesBackstory>
and:
<sharedBackstoryConnections>
<OplotPrisonGuard>acquaintance</OplotPrisonGuard>
<BountyHunter>enemy</BountyHunter>
</sharedBackstoryConnections>
just imagine how cool it would be to have a dynamic experience reuniting with old acquaintances as a scattered faction.
For example, I need "<li>Ancient_Post</li>" childhoods to use ONLY "<li>Ancient_Post</li>" adulthoods. Game currently has no way to difference this.
This way, we could make a very very interesting "subfaction" in the ancients (currently, they only use "Ancient_Pre", people who had lifes before the vault.)
If we can make a way to differentiate this stuff, I will not sleep till I make up to 100 ancients backstories. Promise! you can even see among the files what I got planned for ancients born post-collapse, and I love the concept. I imagine them something like those born before and after the Berlin Wall, but x1000.
This is something I could do right now, but I need to take a time to do it.